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  1. #1
    Player
    Beardo04's Avatar
    Join Date
    Dec 2017
    Posts
    61
    Character
    Cam Crowley
    World
    Faerie
    Main Class
    Dancer Lv 90

    Poll: 1 dungeon per patch, 2 dungeon per patch, others

    As the title say, would you prefer they keep the current format of 1 dungeon per patch (2 dungeons in expert). Revert to 2 dungeons per patch (3 dungeons in expert) or would you like something different.
    (0)

  2. #2
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Everybody would always prefer more content. It aint gonna happen.
    There wasn't a mass protest when it dropped. The game made more money then ever.
    This is the new normal.
    (11)

  3. #3
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    I think the current 1 dungeon per patch is good enough, because old dungeons are being forgotten some time after release, so I'd rather see SE put resources somewhere else.
    (6)

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Seriously who does dungeons? Many people cap outside of them like A trains. 1 dungeon per patch is fine. I like the format for the xpac dungeons but for the most part once you clear them how many go back and do them again.
    (3)

  5. #5
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Like someone said more content will always be better but heavily depends on dev resources really.

    Quote Originally Posted by ICountFrom0 View Post
    There wasn't a mass protest when it dropped. The game made more money then ever.
    True but I wouldnt think those two are related, i am assuming it made more money than ever because it is one of the best casual friendly mmorpgs out there with a lot of content and with a reputation of a friendly positive community so it makes sense it is only growing according to data from places like mmo population.

    And since the main competitor isnt doing very well even more reason people are jumping on this game.
    (5)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,328
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    For a long time we just had 1 main scenario dungeon and 1 "hard mode" dungeon. The reason for the "hard mode" dungeon was to fill the game with a variety of dungeons to do. We have plenty of dungeons in the game now, so we only need the 1 dungeon that adds to the main scenario now.

    The experiment actually began almost 4 years ago in Stormblood where we only got 2 "hard mode" dungeons in the entire expansion, so all that happened recently was not producing the rest of them.

    The resources are being put into other things like the relic areas, MM Extreme, DR and DR Savage.
    (0)

  7. #7
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    I like that every dungeon that we get now is linked to MSQ. In stormblood, only 3 patches had a dungeon linked to the MSQ, while on shadowbringers we will get 5, one for each patch... It makes the MSQ more engaging in my opinion, since you have dungeons a lot more frequently to spice up the gameplay. I don't see the need to have 3 dungeons on expert roulette instead of 2, all dungeons are linear corridors with 3 bosses, I don't know how having more of them would be useful, the only thing that changes are the visuals, the mechanics are always easy.
    (1)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I prefer 1 dungeon per patch, but I was expecting more battle content elsewhere with it. In SHB we did not get that. Instead we got more crafting and gathering content, which was fine, but at the same time was crazy overkill. We basically received enough gathering and crafting content for 3 expansions worth in SHB.
    (2)

  9. #9
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.
    (18)

  10. #10
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    707
    Character
    Yuella Davilles
    World
    Ravana
    Main Class
    Conjurer Lv 100
    1 per patch is ok because all Dungeons are the same. Less dungeons means more time to do other things.
    (1)

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