Results -9 to 0 of 5

Threaded View

  1. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Players used to allow as much a 5% back in heavensward (minor variences depending on job) but whether that'd still the case presently I have no idea..

    What I mean is back then for example the difference between say a 95th percentile player and a 90th percentile player was often attribute to rng, latency, or just sheer luck.

    You could usually ignore the 100th percentiles as often they are abnormal runs where one player is heavily padded... (single balance vs aoe balance for example)

    This was on an individual level at least as things like compositions and the luck element of things like ast cards also had a huge impact.

    I would hypothosize that with the advent of direct hits. That percentage could be even bigger now as its an extra layer of rng but heavensward was a lifetime ago and honestly I'm out of touch on a lot of optimization stuffs.
    (1)
    Last edited by Dzian; 03-23-2021 at 11:54 PM.

Tags for this Thread