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  1. #121
    Player
    BCPowers's Avatar
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    May 2012
    Posts
    9
    Character
    Eonwulf Malli
    World
    Goblin
    Main Class
    Dancer Lv 90
    There is only one real change I want to see. If a fish bites and you press whatever hook button you press, you catch that fish (patience, precision and powerful being the only exception to this). The fact that you can be waiting days for just chance for a fish to bite, and then going to the spot and sifting through all the RNG hoping for it to actually bit, and then when it does bite you hook it and it gets away is too brutal. I'm fine with having to go through multiple windows trying to get a fish to bite. I'm not fine with that fish getting away when it does bite. Especially when you have 3000 gathering stat when the fish at the time only required 500, that's just even further insult to injury.
    (1)

  2. #122
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    That's the reality of fishing and frankly the very thing that keeps it interesting. If you could just pluck a fish out of the water at any given time, there would be no point or sense of accomplishment.
    (3)

  3. #123
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    That also mostly only applies to Big Fishing, which is a RNG grindfest by design.
    (2)

  4. #124
    Player
    Fruity_Snacks's Avatar
    Join Date
    Oct 2020
    Location
    Limsa Lominsa
    Posts
    118
    Character
    Fruity Snacks
    World
    Malboro
    Main Class
    Fisher Lv 100
    Yea, only a small fraction of fish have that. While no fish in the game has a 100% successful hook rate, all big fish have fixed hook rates as part of their 'personality.' Fish getting their own personalities is one of the myriad of things that makes fishing stand out, unique, and interesting.
    (2)

  5. #125
    Player
    BCPowers's Avatar
    Join Date
    May 2012
    Posts
    9
    Character
    Eonwulf Malli
    World
    Goblin
    Main Class
    Dancer Lv 90
    That doesn't make it right. There is skill based difficulty and artificial difficulty. Skill based difficulty is generally considered fun while artificial difficulty is not. Everything up until the point that a fish bites is skill based difficulty. Figuring out it's weather/time patterns and then making the correct use of skills and bait to get the fish to bite are skill based. Once it bites though it becomes artificial difficulty since once you press that hook button, you lose complete control of the situation. It just becomes whether the game wants to tell you yes or no. You could make the hooking part skill based by making the different "personalities" of the fish influence how long you have to press the hook button, like in Animal Crossing. Completely removing the players control on the situation is not fun. The only way you could conceivably defend the chance to fail of fishing is if you are a gambling addict or you are on copium and the real reason is you don't want the fish you struggled to catch to be easier for the next person. I'm currently going for the Cinder Surprise and the next chance for it's 6 minute window to be up is in 26 days. This previous window it did finally bite just at the end of the window but got away due to the chance to fail. I'd been at 2 windows prior without it biting at all. The chance to fail is not fun or good, it's just annoying artificial difficulty.

    PS: Also I think y'all are misunderstanding something. I don't just want to target a fish and catch it. Deveryn seems to think that's what I want. You can go multiple windows of a fish being up without it biting a single time. That's already enough difficulty there, especially when those windows can be up to a month apart.
    (2)
    Last edited by BCPowers; 11-05-2022 at 03:38 AM.

  6. #126
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BCPowers View Post
    That doesn't make it right. There is skill based difficulty and artificial difficulty. Skill based difficulty is generally considered fun while artificial difficulty is not. Everything up until the point that a fish bites is skill based difficulty. Figuring out it's weather/time patterns and then making the correct use of skills and bait to get the fish to bite are skill based. Once it bites though it becomes artificial difficulty since once you press that hook button, you lose complete control of the situation. It just becomes whether the game wants to tell you yes or no. You could make the hooking part skill based by making the different "personalities" of the fish influence how long you have to press the hook button, like in Animal Crossing. Completely removing the players control on the situation is not fun. The only way you could conceivably defend the chance to fail of fishing is if you are a gambling addict or you are on copium and the real reason is you don't want the fish you struggled to catch to be easier for the next person. I'm currently going for the Cinder Surprise and the next chance for it's 6 minute window to be up is in 26 days. This previous window it did finally bite just at the end of the window but got away due to the chance to fail. I'd been at 2 windows prior without it biting at all. The chance to fail is not fun or good, it's just annoying artificial difficulty.

    PS: Also I think y'all are misunderstanding something. I don't just want to target a fish and catch it. Deveryn seems to think that's what I want. You can go multiple windows of a fish being up without it biting a single time. That's already enough difficulty there, especially when those windows can be up to a month apart.
    Looking back at your original comment, I don't see the difference. As I said, Fishing in this game is pretty much like the real thing. I believe we even have people around to confirm it. There's only so much control you have over the situation. It's generally a time to chill with nature and then all the sudden you (maybe) catch a nice sized dinner. Anything can happen when you hook a big enough fish. For a mercy, we never have to go through the trouble of replacing our rod.
    (1)
    Last edited by Deveryn; 11-05-2022 at 01:27 PM.

  7. #127
    Player
    Fruity_Snacks's Avatar
    Join Date
    Oct 2020
    Location
    Limsa Lominsa
    Posts
    118
    Character
    Fruity Snacks
    World
    Malboro
    Main Class
    Fisher Lv 100
    Quote Originally Posted by BCPowers View Post
    That doesn't make it right.
    Apologies for implying that Big Fishing, which is absolutely and irrefutably side content that has no impact on the game itself, players experiences, or anything (really) beyond just something to do, should have something considered 'not right'

    Quote Originally Posted by BCPowers View Post
    ... and the real reason is you don't want the fish you struggled to catch to be easier for the next person....
    If you spend any time in the fishing community, you'll find that this is absolutely the opposite of what people want. Fishers want more people fishing because it's a fun past time, they want more people to enjoy it. It's one of the very few (if only) things you can do in the game that slows you down and forces you to enjoy the zones. Fishing encourages you to see parts of the game that aren't normally (or are rarely) ever seen. Takes you to places the MSQ never comes close to. The developers goal (and this is true) with fishing was to have it be different, and be a job that "allows the player to enjoy and communicate with nature."

    It's designed not as a usual DoL, but instead, it's closer to a Limited Job. Think of Fisher as the Blue Mage of DoL - you don't always have a guaranteed chance to get the spell you want, but people do it anyways. It's skill up until the end. Same thing goes for Triple Triad.

    These are not complaints that are new or revolutionary and I'm sure have been a thing since 2.0 - To which I'll add that fishing has gotten RIDICULOUSLY easier since then, and will most likely continue to over the coming expansions. It's the nature of the job.
    (1)

  8. #128
    Player
    BCPowers's Avatar
    Join Date
    May 2012
    Posts
    9
    Character
    Eonwulf Malli
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fruity_Snacks View Post
    Apologies for implying that Big Fishing, which is absolutely and irrefutably side content that has no impact on the game itself, players experiences, or anything (really) beyond just something to do, should have something considered 'not right'
    So if they released a fish that occupied a space in your fishing log but had a 0% chance to hook, then would that be right. I mean you don't have to fill out that space in the log, it's completely optional content with no impact on the rest of the game. No matter what the content is for, at a certain point of difficulty of that content, it becomes unfair in other words not right. A 0% hook chance is an extreme example but doesn't make it any less valid that there is a percentage of hook chance that becomes not right. And this will vary player to player based on their own personal opinions on difficulty. It's impossible to get everyone to agree on what a fair difficulty is. Saying my opinion is wrong because it's different from your opinion is also not right.

    The fact that fishing is only really enjoyed by the few shows that it's not fun for the many. Of course it doesn't have to be fun for the many. Not everyone piece of content is for everyone. But the only reason it's not fun for the many is because of the many layers of difficulty. If you got rid of just that last layer of difficulty, the artificial layer of difficulty where you just have a guaranteed chance to fail after you have done all the previous steps correctly, then I believe more people could enjoy fishing. Like I've said previously, you can go literal months without even having a bite on some of these fish. And then after all that time when it does finally bite, you just have this guaranteed chance to fail that is outside your control, and your back to waiting months again for another chance. That can't ever be seen as fun or right. Removing control from the player is not fun or right. That's all I've been saying. I'm perfectly fine with the fact the windows can be few and far between. I'm fine with having to research a fishing hole to figure out the best bait and combinations of actions to use. This is all fun content because it's all in my control. But once things become just a dice roll at the end of it all, it's just not good gameplay. I'm sorry if your opinion defers from mine, but that doesn't make you or me right or wrong. This is supposed to be a forum for discussion not a place to just be condescending because you believe your opinion is fact.
    (2)

  9. #129
    Player
    Fruity_Snacks's Avatar
    Join Date
    Oct 2020
    Location
    Limsa Lominsa
    Posts
    118
    Character
    Fruity Snacks
    World
    Malboro
    Main Class
    Fisher Lv 100
    Quote Originally Posted by BCPowers View Post
    So if they released a fish that occupied a space in your fishing log but had a 0% chance to hook...

    This is supposed to be a forum for discussion not a place to just be condescending because you believe your opinion is fact.
    First, you are right, I definitely had a condescending tone in my response and for that, I apologize. This argument, as I've stated, is old and tiring because most of the time it comes from a place where people don't understand the balance of fishing and how that lack of control is handled from the design. I did not respond appropriately. Fish that get away often typically bite often, or have very little window conditions so that while it might get away, you rarely have to wait very long for a second (third, fourth, etc) chance. Even fish with rare windows ones that are down for days or weeks, are balanced so that once you DO get to the point where you can catch it, more often than not it's going to successfully hook. Not 100% chance - I will give you that - but far more than you think. It's the personalities of the fish (defined by their bite time, bite rate, and hook rate) that contribute to fishing uniqueness in the game and make it interesting. Your point is correct, and I should've been clearer on this. The Game doesn't really explain this. (Conversely, your same argument could be applied to Triple Triad, which gets - as far as I can see - far less flak than fishing despite having parallel arguments)

    Secondly (and a bit more of a pedantic point) - there is an opportunity for a variety of fish now to have a 0% catch rate, and take up a log space. Spearfishing did add the chance that if your gear is too low, there is 0 chance you will be able to spear a fish as its hitbox will be non-existent.

    Fishing has been gaining a lot of popularity recently, and many more folks than you might think are showing that it's actually as fun as people say it is. It won't be for everyone, as you say, but it's definitely something that carries a bad wrap for reasons beyond how it works.
    (2)

  10. #130
    Player
    BCPowers's Avatar
    Join Date
    May 2012
    Posts
    9
    Character
    Eonwulf Malli
    World
    Goblin
    Main Class
    Dancer Lv 90
    I've been steadily clearing out rare fish in my log and I do see what you are saying with fish that don't bite often typically have a lower fail rate, especially if intuition is involved. These fish seem to have the lowest fail rates I've seen or they bite often during their intuition window. But, there are still the absolute worst offenders here and there, namely the Cinder Surprise and any fish that requires a mooch. We have significantly less tools to deal with fish that mooch into multiple things making those fish some of the most annoying to catch with their fail rates. And Cinder Surprise is just evil, windows massively far apart, low bite chance, and high fail rate. And if they changed the fail rate to instead be a layer of skill where fish bite and let go faster, so you have to press your button faster like in animal crossing. I think that would be more fun and still keep some of that difficulty that's added at the end but still give the player control over the situation instead of making it a dice roll.
    (0)

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