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  1. #301
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    I thought about adding a dot to RDM but then SMN and BLM have dots so it'd be nice to have a no-dot option in the caster group. As something to maintain at least.

    I'm currently in love with MCH and thought about this for RDM: What if your melee finisher changed Fleche and Contre Sixte into new melee abilities to be weaved during the combo (maybe in an order like the existing combo to add a new layer)? So, make sure Fleche and Contre Sixte were on cd before going into your melee combo, and then they come off to be weaved in melee. Maybe successfully using them before say Holy/Flare unlocks a new ogcd finisher. Something to spice up the melee finisher.

    It could look like: Riposte > "New Melee Fleche" > Zwerchhau > "New Melee Contre Sixte" > Redoublement > "New OGCD Finisher" > Holy/Flare > Scorch (and Fleche could turn into the finisher upon successful completion w/o adding new buttons)

    Edit: Okay, I'm now imagining the new ogcds being animated as red light sword attacks and it's making me excited.
    (1)
    Last edited by Daws; 07-25-2021 at 07:55 AM.

  2. #302
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Revert MCH to either Stormblood or Heavensward MCH, and build from there.


    Or just take MCH's Heavensward or Stormblood kit and make another job from it. Name it Corsair or something.
    (1)

  3. #303
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    A secondary gauge or resource for GNB so they can play more like a dps in fending gear
    (0)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

  4. #304
    Player
    SillyCrow's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    172
    Character
    M'yahrah Raha
    World
    Exodus
    Main Class
    Machinist Lv 100
    MCH needs to be more appealing visually. A lot of the available gun models look kinda bad. The acrobatic animations feel out of place. The shared weapon model for several abilities should probably be split into several unique ones.

    Also Flamethrower isn't really that useful right now. It is mostly a dump when you got nothing better available.
    (1)

  5. #305
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100

    Bard

    I'd like to see a few major changes to Bard. Most notably a reintroduction of MP usage and a difference in it's utility role.

    Primarily i think reworking Bard's utility to be more focused on protective buffs (like shields, tanky cooldown abilities like Palisade, etc.) would be a huge gamechanger over how Bard is percieved and give it a very interesting and unique niche as a support DPS job.

    Dancer can be the primary DPS support with big DPS buffs, Summoner and Red Mage have Rez abilities to help out the healers, so giving Bard the role of not a lot of DPS buffs with Tanking buffs to help out the tanks would give it attention and a unique role that isn't just overshadowed by MCH or DNC all the time.

    Of course reworking Bard is also something to consider as i personally want it to fit more in the Bardic theme and think changes to the system of Soul Voice (if not the whole song system) need heavy changes and could seamlessly introduce an MP management system that is intricate and interesting while still not detracting from what makes Bard's gameplay style fun (of course addin more oomph to Bard's abilities in sound design is also a huge yes so it feels less weak, but i have noticed quite a few jobs seem to have a lack of oomph in their abilities in sound or feel etc. but that might just be me)
    (2)

  6. #306
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    A bit late, but decided to invest my time to get into NIN and happens it's pretty cool when you try to maximize its potential.

    However, there are some things that I find kind of flawed in their designs:

    - Shadow Fang: It's a dot with recast timer much bigger than its duration... So the key point is to use inside of buff windows, and the most logical answer is TA. But why this is even a DoT, then? I feel like dot actions centers around a very specific playstyle of babysitting/snapshotting on buffs, which is exactly not what this is. I mean, it works... I just don't understand why is a dot when it doesn't have the basic characteristics of one.

    - Assassination: Why is this tied to DWaD? I can't see a thematic connection and not even a technical connection... This link seems to exist just for the sake of it, because there's no interaction besides the gating.

    - Bunshin: I kind of dislike how this action is sold like a fancy toy, level 80 capstone, but in reality is pretty much a "fire and forget" ability. Wish it could interact a bit more with other things, like mudras.


    What I would like to see in EW?
    I'm not quite sure where NIN can go, but fun to speculate... the Lodestone's trailer shows some kind of wind-based ability. I wonder if that's something that consumes a portion of your Huton gauge. It would add a lot of complexity to its refreshing cycles.

    I would love to see a Kassatsu'd Doton that for example, you can target the tank so it would have the dot aura following it.
    (1)

  7. #307
    Player
    Sammo's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Sammonoske Masama
    World
    Diabolos
    Main Class
    Dragoon Lv 80
    DRG
    Doom Spike extending the duration of Disembowel.
    Blood of the Dragon + 1 eye is no longer lost when out of combat. It's very bothersome to constantly use BotD to maintain eyes out of combat.

    And just a small nitpick about RDM.. their LB3 toned down just a bit. I'd like to see what's happening.
    (1)

  8. #308
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I wish they would give back the mp regen to the physical range jobs. Let it drain our mp to give mp back to our teammates. I mean we need to find a use for mp anyway. I’m kinda tired of seeing 10000 on my bar and can’t even utilize it. Kinda weird. I’d also like drain samba/ haste samba for dancer hehe.
    (0)

  9. #309
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Making the turret/Queen a regular pet again so they can use the battery gauge more interestingly. Could even bring promotion back and make it so queen/turret does aoe damage opposed to ST.

    And dragoon aoe to extend disembowl buff. why it doesn't now when every other jobs aoe does extend their buff IDK MAN
    (0)

  10. #310
    Player
    MrAptronym's Avatar
    Join Date
    Jun 2016
    Posts
    15
    Character
    Radiant Dawn
    World
    Mateus
    Main Class
    Astrologian Lv 80
    I've had some time to think about Machinist. I don't like it right now. A lot of people do like it though, and fundamentally changing it again would be a mistake. My issue: the movement allowed by a ranged DPS means that I think the strict rotational style just doesn't function as well. Melee DPS have to leave melee and therefore interrupt rotations, casters have to interrupt casts or plan movement tools to prevent interrupting. Ranged DPS can continue without drifting through most mechanics. The dancer and bard have RNG elements that make you react and pay attention. I know some players don't like RNG though, and adding it would annoy people who like machinist as it is now. (plus, variety is good) Could something be done that wouldn't annoy new MCH mains but would add some interest to the class? I see two decent possibilities:

    1. My first choice would be to add more decision making to the rotation. How does one complicate a rotation without adding elements of randomness to it? Basically I think you just add misaligned elements that re-sync every few cycles. This adds some variety without adding too many extra buttons, and makes it a bit harder to just memorize relative to thinking through. Monk is like this, you have your actions in the first two stances alternating every combo with your third stance alternating every third. What I am thinking is something based on the old ammo system. 'Special rounds' adding an extra effect to your next GCD action This could do something like adding a self damage buff to split shot, a long bleed to slug shot and improving the damage of clean shot. With the time of the buff and DoT being offset so you alternate between which is best to use within that cycle of your GCD. Maybe that is a bit busy, but some kind of alternating component to our rotation. Another option is to add some interaction between our two gauges that requires calculations on our part. I like the idea of that a lot, but no idea how to implement it decently.

    2. Remove mobility: another thing that can make a job have to think more is restricted mobility. MCH is already the least mobile ranged DPS, but fundamentally all three have complete freedom to move and DPS. I did not like the old cast time Gauss barrel, but Maybe adding channels to our rotation in the form of Flamethrower being upgraded significantlyand adding a single target beam weapon or something that requires us to periodically stand still. Make these add to our heat or battery guage too for some added interaction. Visually, I think it is neat to have to stand still to whip out a big piece of tech, and figuring out how to best work these into fights would be a unique component that causes us to consider our rotations. I suspect that many people would have to lose mobility, but I think there is a big possibility for unique fun here.
    (1)

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