Looks to me like a wind ability creating a clone that then executes the Bhavacakra animation.
I have no idea what it is, but my body is ready for it!
Scholar
*Removeable of the animation locked on all fairy commands that was introduced in SHB, and giving us back the ability to control fairy embrace.
*An increased high potency on fae union or a complete rework/redesign of the ability to make it feel impactful and exciting.
*More uses for fae gauge
* An engaging DPS rotation on this class in particular. I can not count how many times I have fallen asleep in content playing healers and the changes to the DPS rotation have only made that worse.
* Give back bane and remove Art of war, or rework ART of war and still give back BANE.
* Give back quickened aetherflow.
* Healer combos, like Lustrate healing twice as much on the second cast or healing procs of some kind that can even be tied to unlock dps skills
* Barrier indicator on the part list for Seraph
* And instant on-demand shield healing ogdc action.
* Rework Crit aldos
* Deploy more than just aldos.
Yeah, I actually saw in closer detail and missed the clone thing, because it's quite dark...
People have been theorizing that is a Huton gauge spender... which is interesting, like an action that eats 20-30s of Huton, making its management a little more interesting.
Switching to reaper is still going be very much focused on how much fun I have with Reaper.
Going to focus on leveling Reaper first during the first days of the game so I can get a feel for it through the leveling process and then determine if I will Main it to progress through 6.0 MSQ or stick to Machinist.
After that is all done, I will finalize if I want to Main it long term or not. As for beyond 7.0 or not, that will determine greatly on the new jobs and how I feel of which Job I will Main during 6.X era contents.
So far no new jobs have made me change from my current Main Job, being Machinist, ever since 3.0 began.
I'm thinking we get an extra Kassatsu charge with enhanced 3 part mudras . One being aoe and the other being a high potency wind attack that maybe used as a finisher , probably just replaces Huton mudra combo while under Kassatsu because it's wind based like how Hyosho replaces Hyoton because it's ice based
Last edited by Ilyn; 07-19-2021 at 01:16 AM.
DRK:
Second combo, please! Make the class more fun, Bloodspiller spam is lame.
DRG:
Remove eye of the dragon. Yeah, I said it. I don't like having to target others in the middle of DPSing.
MCH:
Also remove spam. Make 1-2-3 combo animations based on proc, overheat, or something else. It's not good as a regular set of animations IMO.
About MCH, I saw someone point out that in the benchmark we see the MCH using their old 1-2-3 animation (the one from low level, don't know which of the three). So maybe the old mechanic of having to build up heat to a certain threshold before the animation (and potency) changing will make a return in some way ?
Is it something MCH players would like ? (Not a MCH main so I wouldn't know, I do prefer the low level animations though. That reload is cool.)
One thing: flashier RDM melee finisher. As it is it feels lackluster. Thats all!
I wouldn't be against some update to the melee part of RDM. I doubt it can become longer (aside of oGCD skills (secondary ressource spender?)) without messing up the rotation and making phase changes even more of a nightmare.
God yeah. RDM feels so amazing to play that any *additions* would be veryyyy clunky. But an update to the melee rotation to make it a bit more impactful would be best, IMHO.
Your suggestion about a secondary resource spender also sounds solid - some place where we can do some weaving of oGCDs other than the tiny few we have now.
I main RDM (ignore my profile I never changed it LMAO) but I wish there was a bit more to pay attention to.
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