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  1. #281
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raikai View Post
    Also, for the Ninjas:

    In the trailer 2:44 there's an offensive Wind mudra cast!

    looks too simple to be a 4 mudra combo... I wonder if Kassatsu will get an upgrade to Huton for it tho, but also what role it would fill?
    Looks to me like a wind ability creating a clone that then executes the Bhavacakra animation.

    I have no idea what it is, but my body is ready for it!
    (0)

  2. #282
    Player
    Alex073088's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Conquest Zyuhninjn
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Scholar

    *Removeable of the animation locked on all fairy commands that was introduced in SHB, and giving us back the ability to control fairy embrace.
    *An increased high potency on fae union or a complete rework/redesign of the ability to make it feel impactful and exciting.
    *More uses for fae gauge
    * An engaging DPS rotation on this class in particular. I can not count how many times I have fallen asleep in content playing healers and the changes to the DPS rotation have only made that worse.
    * Give back bane and remove Art of war, or rework ART of war and still give back BANE.
    * Give back quickened aetherflow.
    * Healer combos, like Lustrate healing twice as much on the second cast or healing procs of some kind that can even be tied to unlock dps skills
    * Barrier indicator on the part list for Seraph
    * And instant on-demand shield healing ogdc action.
    * Rework Crit aldos
    * Deploy more than just aldos.
    (0)

  3. #283
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,285
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    Looks to me like a wind ability creating a clone that then executes the Bhavacakra animation.

    I have no idea what it is, but my body is ready for it!
    Yeah, I actually saw in closer detail and missed the clone thing, because it's quite dark...

    People have been theorizing that is a Huton gauge spender... which is interesting, like an action that eats 20-30s of Huton, making its management a little more interesting.
    (0)

  4. #284
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Switching to reaper is still going be very much focused on how much fun I have with Reaper.

    Going to focus on leveling Reaper first during the first days of the game so I can get a feel for it through the leveling process and then determine if I will Main it to progress through 6.0 MSQ or stick to Machinist.

    After that is all done, I will finalize if I want to Main it long term or not. As for beyond 7.0 or not, that will determine greatly on the new jobs and how I feel of which Job I will Main during 6.X era contents.

    So far no new jobs have made me change from my current Main Job, being Machinist, ever since 3.0 began.
    (0)

  5. #285
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    93
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raikai View Post
    Yeah, I actually saw in closer detail and missed the clone thing, because it's quite dark...

    People have been theorizing that is a Huton gauge spender... which is interesting, like an action that eats 20-30s of Huton, making its management a little more interesting.

    I'm thinking we get an extra Kassatsu charge with enhanced 3 part mudras . One being aoe and the other being a high potency wind attack that maybe used as a finisher , probably just replaces Huton mudra combo while under Kassatsu because it's wind based like how Hyosho replaces Hyoton because it's ice based
    (0)
    Last edited by Ilyn; 07-19-2021 at 01:16 AM.

  6. #286
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    DRK:
    Second combo, please! Make the class more fun, Bloodspiller spam is lame.

    DRG:
    Remove eye of the dragon. Yeah, I said it. I don't like having to target others in the middle of DPSing.

    MCH:
    Also remove spam. Make 1-2-3 combo animations based on proc, overheat, or something else. It's not good as a regular set of animations IMO.
    (2)

  7. #287
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    About MCH, I saw someone point out that in the benchmark we see the MCH using their old 1-2-3 animation (the one from low level, don't know which of the three). So maybe the old mechanic of having to build up heat to a certain threshold before the animation (and potency) changing will make a return in some way ?
    Is it something MCH players would like ? (Not a MCH main so I wouldn't know, I do prefer the low level animations though. That reload is cool.)
    (0)

  8. #288
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    One thing: flashier RDM melee finisher. As it is it feels lackluster. Thats all!
    (2)

  9. #289
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    One thing: flashier RDM melee finisher. As it is it feels lackluster. Thats all!
    I wouldn't be against some update to the melee part of RDM. I doubt it can become longer (aside of oGCD skills (secondary ressource spender?)) without messing up the rotation and making phase changes even more of a nightmare.
    (0)

  10. #290
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kalaam View Post
    I wouldn't be against some update to the melee part of RDM. I doubt it can become longer (aside of oGCD skills (secondary ressource spender?)) without messing up the rotation and making phase changes even more of a nightmare.
    God yeah. RDM feels so amazing to play that any *additions* would be veryyyy clunky. But an update to the melee rotation to make it a bit more impactful would be best, IMHO.

    Your suggestion about a secondary resource spender also sounds solid - some place where we can do some weaving of oGCDs other than the tiny few we have now.

    I main RDM (ignore my profile I never changed it LMAO) but I wish there was a bit more to pay attention to.
    (0)

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