For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
For Summoner the only real thing I want changed/fixed is the pet action lag. Maybe a new way to build up Ruin IV charges as well that don't depend on pet actions.
Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.
Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?
I'm still puzzled on why the move showcased puts the SMN in melee range, though.
Well if that is true than it's a step back. Considering I need Ifrit to have a gap closer, not myself. If I'm in the back field finishing up Demi; I want to command Ifrit to dash to target rather than slowly float. Honestly the lag only bugs me because it cost a charge if I miss because the mobs move out of range or my own stupidity, but once you know the fights that becomes a minimal issue.Looking at the trailer, the pet seems to be its own entity still. But... we don't see it performing any Egi-Assaults, so I wonder if they actually move Egi-assaults to the SMN themselves (under a new ability name)? This would fix the pet lag.
Maybe the egis are there jus to auto attack and maybe cast supporting abilities like Devotion?
I'm still puzzled on why the move showcased puts the SMN in melee range, though.
Do me a favor when you log in later, command Egi Assault and see how long it take to go off. I'm running between 1.5s and 2s but not sure if this is the norm or exception. If it's under 2.5s, that's not bad considering it's similar to casting a spell except you can move around. When I envisioned command the Egi, it was a cast timer with the animation of written in a book.
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