I rather see a proper Trait System with meaningful options and customization that changed the current way classes play and give us diversity than merely more skills, more cuts and more of the same.
All jobs play and are the same.
Stop it. Change it.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
The dpsers actually are pretty diverse with how their mechanics work, dunno where you're coming from... Unless you mean in an individual job level - e.g. Every Ninja play the same. To that, though I wouldn't raise a lot of hopes it seems that ever since ARR inception, the developers are very attached to this model, probably because is way easier to balance.
Said that, however, I do think the tank role, and the healers in some extent, could have a bit more diversity among the jobs.
Yeah i meant "in Job", but actually also through all the role, even the DPS roles.The dpsers actually are pretty diverse with how their mechanics work, dunno where you're coming from... Unless you mean in an individual job level - e.g. Every Ninja play the same. To that, though I wouldn't raise a lot of hopes it seems that ever since ARR inception, the developers are very attached to this model, probably because is way easier to balance.
Balance at the expense of fun, diverse and engaging gameplay is not worth it. That all classes have only one way to be played or they are played wrong is not balance, is boring.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
First of all, stop simplifying the jobs. Raise the skill floor please and thanks.
Second of all, BRD needs HELP. And not as far as playstyle or personal potency goes; we need our SUPPORT back. They didn't have to empty us out when they released DNC, they really didn't. We need foe requiem back yesterday. Other than that I'd like to see some way to prevent overcapping on procs. 3 bloodletter charges and pitch perfect storage. Watching your soul gauge tick up after you've procced something before you get to weave it is painful. Same goes for apex arrow, getting procs after it's already filled to 100, a way to store that would be nice, or simply change the conditions of its use. Delete army's muse, it's literally detrimental to the job and causes constant clipping. Finally, make shadowbite spread our dots once and for all (we really don't need enhanced quick nock). And keep it on the 60s cooldown so no one whines about it being too strong.
As far as selfish and unrealistic wants, truthfully I dislike soul gauge as it is; it would be much cooler if you built it up and depleted it on a party buff, or even just a self buff. I would also like to see wide volley return as a second part to an aoe combo, or make it an aoe version of refulgent arrow with boosted potency. It would also be nice to have a channeling ability that fills up soul gauge to use during downtime. That or just give us our own version of barrel stabilizer. It would also be nice if army's paean had better effects. Maybe give us a way to end it the way smn has deathflare (apex arrow repurpose?), or boost the proc rate of refulgent while in it, or something else other than just a useless haste buff. An upgraded version of raging strikes would be nice to see. Nature's minne could also stand to become aoe with a weaker percentage. Also, some form of mp usage! So we can get refresh back! Anything to give us music-playing animations with support effects I want, I want to be a REAL bard again!
I'm not a game designer so I'm not sure how realistic or unrealistic any of these are, but I feel like my first list is stuff that actually needs to happen.
Also particle effects. We need better particle effects and it's not even debatable. Maybe an upgraded raging strikes could give us a music note aura, or we could get auras based on what song we're playing. Either way make us sparkle a little bit more! We're the flamboyant musicians, come on!
After seeing the benchmark. Looks like I will be staying a MCH main still.
MCH finally obtain a Shotgun!
As for changes, I hope for some more Gun focus skills like the new Shotgun attack MCH will get along with maybe the Summon Mech having a bit more function.
I saw that shotgun! It’s amazing!
After three expansions of disappointment, seeing Monk having Tornado Kick 2 doesn't really lend me to having any faith until I can actually see the tool tip. It'd be more or less in line with Monk's development historically for it to only be useable when you have weakness or some other absurd requirement that may as well render it unusable.
Improvements to the pet AI.
I don't want them to take them away, I just want them to be more responsive.
Yes I am worried that I didn't see an egi in the benchmark.
(please se, don't shoot my dog. I bought carbuncle merch from you)
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