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  1. #241
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    This zombie of a job is nothing more but a pale reflection of what I loved of what I Mained! Starting to see Emet’s point now
    So was the Shadowbringers plot and its arguably understandable villainous motives supposed to mirror the job changes, or the inverse?
    (0)

  2. #242
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    I rather see a proper Trait System with meaningful options and customization that changed the current way classes play and give us diversity than merely more skills, more cuts and more of the same.

    All jobs play and are the same.

    Stop it. Change it.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  3. #243
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,446
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    I rather see a proper Trait System with meaningful options and customization that changed the current way classes play and give us diversity than merely more skills, more cuts and more of the same.

    All jobs play and are the same.

    Stop it. Change it.
    The dpsers actually are pretty diverse with how their mechanics work, dunno where you're coming from... Unless you mean in an individual job level - e.g. Every Ninja play the same. To that, though I wouldn't raise a lot of hopes it seems that ever since ARR inception, the developers are very attached to this model, probably because is way easier to balance.

    Said that, however, I do think the tank role, and the healers in some extent, could have a bit more diversity among the jobs.
    (2)

  4. #244
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Raikai View Post
    The dpsers actually are pretty diverse with how their mechanics work, dunno where you're coming from... Unless you mean in an individual job level - e.g. Every Ninja play the same. To that, though I wouldn't raise a lot of hopes it seems that ever since ARR inception, the developers are very attached to this model, probably because is way easier to balance.
    Yeah i meant "in Job", but actually also through all the role, even the DPS roles.

    Balance at the expense of fun, diverse and engaging gameplay is not worth it. That all classes have only one way to be played or they are played wrong is not balance, is boring.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #245
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    First of all, stop simplifying the jobs. Raise the skill floor please and thanks.

    Second of all, BRD needs HELP. And not as far as playstyle or personal potency goes; we need our SUPPORT back. They didn't have to empty us out when they released DNC, they really didn't. We need foe requiem back yesterday. Other than that I'd like to see some way to prevent overcapping on procs. 3 bloodletter charges and pitch perfect storage. Watching your soul gauge tick up after you've procced something before you get to weave it is painful. Same goes for apex arrow, getting procs after it's already filled to 100, a way to store that would be nice, or simply change the conditions of its use. Delete army's muse, it's literally detrimental to the job and causes constant clipping. Finally, make shadowbite spread our dots once and for all (we really don't need enhanced quick nock). And keep it on the 60s cooldown so no one whines about it being too strong.

    As far as selfish and unrealistic wants, truthfully I dislike soul gauge as it is; it would be much cooler if you built it up and depleted it on a party buff, or even just a self buff. I would also like to see wide volley return as a second part to an aoe combo, or make it an aoe version of refulgent arrow with boosted potency. It would also be nice to have a channeling ability that fills up soul gauge to use during downtime. That or just give us our own version of barrel stabilizer. It would also be nice if army's paean had better effects. Maybe give us a way to end it the way smn has deathflare (apex arrow repurpose?), or boost the proc rate of refulgent while in it, or something else other than just a useless haste buff. An upgraded version of raging strikes would be nice to see. Nature's minne could also stand to become aoe with a weaker percentage. Also, some form of mp usage! So we can get refresh back! Anything to give us music-playing animations with support effects I want, I want to be a REAL bard again!

    I'm not a game designer so I'm not sure how realistic or unrealistic any of these are, but I feel like my first list is stuff that actually needs to happen.

    Also particle effects. We need better particle effects and it's not even debatable. Maybe an upgraded raging strikes could give us a music note aura, or we could get auras based on what song we're playing. Either way make us sparkle a little bit more! We're the flamboyant musicians, come on!
    (0)

  6. #246
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    The dpsers actually are pretty diverse with how their mechanics work, dunno where you're coming from...
    Compared to what, outside of XIV's notoriously homogeneous tanks and healers?
    (2)

  7. #247
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    After seeing the benchmark. Looks like I will be staying a MCH main still.

    MCH finally obtain a Shotgun!

    As for changes, I hope for some more Gun focus skills like the new Shotgun attack MCH will get along with maybe the Summon Mech having a bit more function.
    (3)

  8. #248
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by EdwinLi View Post
    After seeing the benchmark. Looks like I will be staying a MCH main still.

    MCH finally obtain a Shotgun!

    As for changes, I hope for some more Gun focus skills like the new Shotgun attack MCH will get along with maybe the Summon Mech having a bit more function.
    I saw that shotgun! It’s amazing!
    (0)

  9. #249
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    After three expansions of disappointment, seeing Monk having Tornado Kick 2 doesn't really lend me to having any faith until I can actually see the tool tip. It'd be more or less in line with Monk's development historically for it to only be useable when you have weakness or some other absurd requirement that may as well render it unusable.
    (3)

  10. #250
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Improvements to the pet AI.
    I don't want them to take them away, I just want them to be more responsive.

    Yes I am worried that I didn't see an egi in the benchmark.
    (please se, don't shoot my dog. I bought carbuncle merch from you)
    (2)

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