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  1. #201
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally I wish they played with the idea of the 7 chakras of light&darkness and have expenders that dont require to risk overflow. I never understood why the monk had a 5 chakra system when in the job quests manages to unlock 14, it felt so disjointed, not mentioning the "build the bar to full before being able to use any expender".

    It works if filling bar allows to a mechanic transition ala Blood of the Dragon burst phase, but it doesnt when is just a mere resource gatherer to use on a expender that needs 100% of the bar while other jobs have 50% expenders or 80% expenders at most (RDM melee combo) with extra tools to avoid overflow to boot
    (2)
    Last edited by Bhearil; 06-19-2021 at 01:15 PM.

  2. #202
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SkyCake View Post
    Anything that breaks up "spam Enchanted Moulinet" would be a huge plus for me on RDM.
    we hate moulinet because its boring visually , change it to some rdm sword slashes that create a :

    (0)

  3. #203
    Player
    Reesetti's Avatar
    Join Date
    Aug 2018
    Posts
    8
    Character
    Ree' Setti
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    I've played two raid tiers as a Samurai and one as a Warrior.

    Samurai aoe is very unfun compared to any of the other melee aoes, I'd rather it be either all attacks from the side of the pack or the center. Shoha ticks being 3 feels kinda weird and I don't know if I'd prefer it being more or less, but it feels awkward as it is right now. Still better than it was at the beginning of the expansion. Also meditate needs to give its first tick immediately, having to wait over a gcd for it to proc is stupid.

    Warrior suffers from the same thing every tank does in that it's way too simple now, even for being the simple tank. Losing unchained and aggro combos makes it such a braindead job that feels like the skill ceiling is right next to the floor. You have so little to do and as much as I enjoy the Inner Release window it's not as interesting as some other burst phases, and the rest of the kit is a snore. Make the damage kits fun for tanks.

    As an off comment give tanks more mechanics in fights. Give us more E5s chicken, give us more reasons to move the boss to different spots.
    (0)

  4. #204
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    BLM
    - Polyglossy -
    Only usable while under the effect of enochian. 30s CD
    Cast : channel (7s)
    Gather energy over time (max 7s), every second you get a stacking buff that is consumed uppon cancelling/finishing the channeling.
    Damage is equal to 400 potency per stack. Each stack damage is calculated individualy (so you don't C/DH all 7 stack at once)
    Spell speed increase damage done by the spell , but does not haste channeling (gathering stack) faster.
    While channeling Astral Fire / Umbral Ice timer stops ticking.

    Total damage is about 2100 potency over 7s or 400pps. Current FireIV is 220pps so this is roughly the equivalent of casting 3 free fire4 every 90s
    Nothing broken imo
    This end up being a "decent" cooldown but nothing transcendant either.

    The goal is to bring back the fantasy of the turret caster casting a long but deadly spell.
    Due to the leyline requirement and freeze on UI/AF timer, it doesn't change the usual BLM rotation.
    The fact that it is not a cast be a channel means that you can't really cancel your cast. Not moving for 7s in a leyline is something I've been able to do in absolutely every single fight and leyline so this is something that, I believe would bring some good fun to the BLM without perturbing the rotation.

    New traits
    - enhanced polarity -
    When casting fire3 under UI your next fire1 becomes Triple Fire
    When casting blizz3 under AF , your next B4 always critical hit

    Triple Fire
    Cast 1.5s recast 2.5s
    Hurl 3 fireball each dealing fire damage.
    Potency : 200 per fireball


    Fire2 : becomes the air version of Fire3
    (1)

  5. #205
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    BLM
    - Polyglossy -
    Only usable while under the effect of enochian. 30s CD
    Cast : channel (7s)
    Gather energy over time (max 7s), every second you get a stacking buff that is consumed uppon cancelling/finishing the channeling.
    Damage is equal to 400 potency per stack. Each stack damage is calculated individualy (so you don't C/DH all 7 stack at once)
    Spell speed increase damage done by the spell , but does not haste channeling (gathering stack) faster.
    While channeling Astral Fire / Umbral Ice timer stops ticking.

    Total damage is about 2100 potency over 7s or 400pps. Current FireIV is 220pps so this is roughly the equivalent of casting 3 free fire4 every 90s
    Nothing broken imo
    This end up being a "decent" cooldown but nothing transcendant either.
    You really want to be obliged to be stationary for 7 consecutive seconds, pre-Haste, (for which any forced movement will waste up to 6.5 seconds' uptime) per 30 seconds' time (bankable to, effectively, only 52 seconds)?

    Do you really want a spell that you basically cannot use in fights with unknown AoE timings simply because its opportunity cost, if one is unpredictably forced to move mid-cast, is so high?

    Moreover, do you really want to be balanced around the presence of such a spell and therefore punished in fights with more frequent movement requirements?
    (4)

  6. #206
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Warlyx View Post
    we hate moulinet because its boring visually , change it to some rdm sword slashes that create a :

    Boring visually, but also not very fun to use at all either.
    (0)

  7. #207
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    Boring visually, but also not very fun to use at all either.
    ya , but adding a melee aoe chain hmmm i dont think is going to happen
    (0)

  8. #208
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,534
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylvain View Post
    BLM
    - Polyglossy -
    Only usable while under the effect of enochian. 30s CD
    Cast : channel (7s)
    Gather energy over time (max 7s), every second you get a stacking buff that is consumed uppon cancelling/finishing the channeling.
    Damage is equal to 400 potency per stack. Each stack damage is calculated individualy (so you don't C/DH all 7 stack at once)
    Spell speed increase damage done by the spell , but does not haste channeling (gathering stack) faster.
    While channeling Astral Fire / Umbral Ice timer stops ticking.

    Total damage is about 2100 potency over 7s or 400pps. Current FireIV is 220pps so this is roughly the equivalent of casting 3 free fire4 every 90s
    Nothing broken imo
    This end up being a "decent" cooldown but nothing transcendant either.

    The goal is to bring back the fantasy of the turret caster casting a long but deadly spell.
    Due to the leyline requirement and freeze on UI/AF timer, it doesn't change the usual BLM rotation.
    The fact that it is not a cast be a channel means that you can't really cancel your cast. Not moving for 7s in a leyline is something I've been able to do in absolutely every single fight and leyline so this is something that, I believe would bring some good fun to the BLM without perturbing the rotation.

    New traits
    - enhanced polarity -
    When casting fire3 under UI your next fire1 becomes Triple Fire
    When casting blizz3 under AF , your next B4 always critical hit

    Triple Fire
    Cast 1.5s recast 2.5s
    Hurl 3 fireball each dealing fire damage.
    Potency : 200 per fireball


    Fire2 : becomes the air version of Fire3
    There's one little thing that I'd love as a BLM, and it is an actual MP gauge built in the job gauge. Reason is because MP as a BLM is treated almost like a build/spend bar, and it would be handy to keep track of it at the same location of your enochian, umbral hearts, etc.
    (0)

  9. #209
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    It might sound like not much at all, but I just want that really fucking big Flare 2-like thing we see Y'shtola and a Spectre of Light use at some points in the MSQ cutscenes

    It looks so good
    (0)
    Last edited by Reksanden; 06-24-2021 at 05:29 AM. Reason: I can never post again, lol

  10. #210
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    There's one little thing that I'd love as a BLM, and it is an actual MP gauge built in the job gauge. Reason is because MP as a BLM is treated almost like a build/spend bar, and it would be handy to keep track of it at the same location of your enochian, umbral hearts, etc.
    I'd also like... the exact opposite, as an option. I'd like to be able to see the seconds left until my next Foul and of remaining duration on Enochian on my status bar (i.e., Heavensward-style), simply because I find that far more convenient and visually-cohesive.

    That, and of course I'd like to be able to decouple my Mana bar, Health bar, and Targeting filter UI components, to move them where I please and toggle the Mana bar's visibility conditionally (with whether my given job actually uses MP).
    (1)

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