Might get some lv of flak for this , but RED MAGE

I would like for SE to not only make damage types such as lightning and holy distinct from eachother and with their own uses, but i would like to see red mage with less of a "rotation" based play style. Red mage is supposed to be a perfect mix of white magic, black magic and sword play, but to me it feels a bit lacking on the sword play department, sword play of which is kinda only used as a combo sub-finisher, before throwing out 1 of 2 more elemental magic (elemental magic of which is Verflare and Verholy, 2 seperate spells that are basically exact pallet swaps of eachother)