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  1. #1
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Monk: "More Damage Please."
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  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Posting in this thread again about MNK because while theorycrafting is not at all my strong suit, my last post was a very standard "haha cynical post because MNK is the worst job" kind of message. Not very helpful or constructive, so let's fix that.

    The fallout of the dev team's paranoia to make Greased Lightning as hard to drop as possible has given MNK enough skills to adjust for quite literally any kind of disconnect possible. So suffice it to say, I want SE to avoid anymore vertical progression for the job. While this usually includes skills like Anatman, old Riddle of Earth or Form Shift, this also counts for useless traits like Deep Meditation or Enhanced Shoulder Tackle. Changes like that should be QoL, they shouldn't waste a level slot just to make a skill function better. I am aware that vertical progression isn't always a bad thing, especially for an MMORPG, but it's not what MNK needs right now. It should focus on actually mixing up the core of the job now that it has 3 expansions worth of tools under its belt.

    A Chakra rework has been the most heavily requested thing for the job for multiple expansions now. It doesn't necessarily have to be a complex gauge, just something that compliments MNK gameplay well and synergises with whatever new central mechanic that the job is hopefully going to get. Whether it be by landing positionals, passively filling over time, or hitting a specific skill - as long as it takes Chakra's biggest critiques into consideration, (RNG, no overhang, only one way to spend Chakra, no relationship with form skills or GL, etc.) I will welcome any form it takes.

    Which leads me to my final topic, a new central job mechanic. Looking at most MNK threads will usually lead one to the conclusion that Sabin's Blitz from FFVI should be introduced in some way to MNK. It's easy to see why - form skills and Perfect Balance by sheer coincidence are the perfect catalyst for how Blitz could function. The concept is simple, a combination of form skills (or one full combo) gives you a Blitz, essentially adding a 4th step to your combo with PB allowing you to freely input the Blitz of your choice.

    Adding this new mechanic to the job can do a whole lot more than only giving you a 4th weaponskill to now press, it's how the individual Blitz skills themselves that could influence how you play on MNK. As an example, there may be a Blitz which requires you to land double True Strike as part of its input, but rewards you with a stronger Demolish. (ala BLM's Thundercloud) It gives newer players a buffer or a break from positionals without having to remove any existing ones at all as well as returning the power to the rest of your combo skills (not just Bootshine) and a reason to make them freeform in the first place.

    There. Hopefully this post is a lot more constructive than my previous MNK wailing.
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    Last edited by VentVanitas; 06-19-2021 at 01:22 PM.