Results -9 to 0 of 332

Threaded View

  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    I... Kinda understand where you're coming from, and sort of agree on what's the point of complex AoE skills if the places we get ot use it are so braindead?

    But then, that's the thing... I - really - wanted them to invest more in challenging 4-man dungeon content so such abilities would be more valuable.

    It's funny that a lot of requests around jobs actually depends on how the content, you fight against, is designed.
    More than that, it's button bloating with buttons you won't use. It's okay to have an action or two that will be rarely used such as AoE combos. It's better than spamming the same button again and again when there's multiple targets.
    For the past weeks, I've been doing nothing but farming Diamond EX, how much did I used Auto-crossbow? Not a single time. The buttons just takes space.

    Skills should not be designed for which content, but for all battle content. Dungeon, Bozja, Savage, Extreme, Ultimates, Unreal, they should be usable in every content. And if it's based on a choice (ST/AoE for exemple) it shouldn't be unbalanced, not the same choice 95% of the time. I think there was a single time when Bio Blaster was worth the use in savage.
    (3)
    Last edited by CKNovel; 05-10-2021 at 07:32 PM.