Quote Originally Posted by LunaFaelyn View Post
Both me and my Bf miss the Aoe turret on machinist. And yes it was mainly used in dungeons but you can say that about all AoE skills on any job. I would love to see it come back. It was fun and fit the job lore.
Then make it part of the ST rotation. Not something draining the same resources and making BioBlaster/Drill mistake.
Many AoE skills have a purpose, some of DRG jumps are AoE yet are part of the single target rotation.
AoE GCDs works, simply because you'd spam 1 or 2 buttons AoEing if they didn't existed. GNB AoE are faster to get an additionnal cartridge.
GNB also has Bow shock, an important ability in its ST rotation.

Plus, what is good about a button existing only for the fun and lore that will be pressed 15% of your whole experience. And MCH has already so few actions, especially when it comes to single target.
And you can't have Bishop anymore, it's Automatons now.

I can't remember the last time I used:
-Quietus and flood of Darkness from DRK
-WAR's cyclones.
-SAM's Hissatsu:Guren.

For dungeons I only play MCH and GNB so I see those actions, but I don't for the other job I play in other content.