BRD: overall one thing i want is a way to make the soul gauge feel less disconnected from the rest of the kit. a way i would propose would be like an action that costs about 20 or 50 gauge on about a 120-180 cooldown that makes the next song buff given to the party much more powerful than the base. but also. make Apex arrow a flat 50 gauge with a fixed potency that is somewhere between is minimum and current maximum potency. also. for outside raids and more for content with a lot more need for AoE. give Shadowbite a trait that allows the spread of the Dot's from the target to nearby targets that are also hit. while BRD DoT's are a large part of the damage for a class. having a move that allows to spread the dots overall on a longer cooldown (in this case 60s as both Sidewinder and Shadowbite share a cooldown) may help balance it out. and also... i guess make emperyal arrow once again compatable with barrage. though that is not as needed as barrage grants straight shot ready currently.

Paladin: only main thing i have a gripe on current Paladin is the HP scaling on Spirits Within to damage, mostly on the basis that it feels rather counterintuitive and penalizes one of PLD's main 2 OGCD's that is often used off cooldown if they have to hold lead aggro for an extended period of time. would like to see the HP scaling gone or not attribute for 2/3rds of potential damage. and the return of the Cover trait that was cut in 5.0 if cover retains the 50 gauge cost.