Quote Originally Posted by Raikai View Post
It's a job I've been learning to love lately, as a BARD:

1) Let us have the same impact of support as a Dancer. The pattern I'm seeing is Dancer supporting another single unit with a huge buff like it does now, and Bard diluting the same support but across the whole party... As it does now as well with the songs, but the weight of the buff is kind of unfair to Bards. If both are bottom barrel personal DPSers because of the "support", let that be meaningful for both of them.

2) Bloodletter animation needs to go off faster. It's a reactive oGCD, yet visually it feels like if you're doing a GCD.

3) Repelling shot is useful when the boss requires everyone to be close/stacked in/etc, but would certainly benefit for a longer backflip range. If I need to be in the short distance it covers, it's usually better just to walk there.

4) A fourth song, but one at a 120s recast timer. Maybe something cool that changes the BRD gameplay for its duration.

5) A better visual indicator of Bloodletter procs during Mage's Ballad in the Job Gauge. And even better, let us stack up to 2 or 3 procs.

6) Fluff thing... But it would be cool if we had a way to cosmetically change our song's instrument for one of the Performance list. Would love to wield a violin instead of a harp.
Currently learning Bard too.
I feel like the base attacks should have a "pseudo-cast time". As in: if you don't move, you take time to aim and draw and fire a stronger attack, if you move while firing it still shoots but at base potency. That'd be pretty nice and a good way to buff a bit the base attacks.

For point 5: a clear sound alert when Mage's Ballad procs would be perfect.

6: Yes, just yes