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  1. #121
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    I'd let the robot contribute to Wildfire. Adds more weight to gauge expenditure, and if the 5 second wind up before the robot does anything isn't supposed to be for coordinated set up, it should be.

    Reassemble having specialized bonuses for each gadget and Clean shot to vary its best use cases. Examples -
    1. Drill is the Auto DCrit. Your basic standby to judge the others.
    2. Bio Blaster has its DoT extended.
    3. Air Anchor builds additional battery
    4. Clean Shot hits twice.

    I'm mostly okay with Heated shot, but its primary function (1.5 / ammo charges) could easily be ported to just Overheat in general, and Heated Shot can be an overheat finisher. Like it deals 100 + an additional strike of 50 for every previous weaponskill used during overheat.

    Tie it all together, and your wildfire window is 60 minimum gauge Robot, a couple filler gcds, then OH/WF, 1 - 2 - Reassemble Clean - 1 - Heatblast - 2. Six hits from the robot, ten from the player, eleven if we count the extra clean for Heat Blast.

    A cursory glance would show this Machinist at about 6% higher than current, but if that's too great, we can turn back the potency buff given to the 123 combo and that would bring it to around 3%.

    For those curious, this total package, executed well, would mean wildfire for an i530 machinist goes from ~80,000 to ~215,000. Peeling back the potency buff means between 50k and 65k of that is removed from the 123 combo.
    Wildfire
    I wouldn't do that for multiple reasons:
    -Queen takes 3 seconds to boot, nothing hard but you'd have to use it 2 GCDs before the actual wildfire.
    -You'd lose the Flexibility and makes the battery gauge always used at the same time.
    -Wildfire would remain Wildfire, AKA apply and forget.

    If Wildfire was heavily reworked, why not. But with the current version, you could simply remove Wildfire and MCH would even be better.

    Overheat
    Anything is better, yes. You could even make all 123 shining so you'd do a 3-2-3-1-2-3 at 1.5s GCD and it would already be funnier than spamming the same button.

    Reassemble
    I thought aswell of giving reassemble different effect depending on the machinery used. And I think it's a good idea but how to do it well?
    Refund cooldowns, allowing to freely use a Machinery action without putting the ability on cooldown? Things like that, that could be a nightmare to design.
    But I think "A button with multiple functions" is a good idea for Reassemble. Drill a guaranteed Crit/DH, turn Air Anchor into an AoE, Bio Blaster a stronger/longer dot...
    I think there's a good room to implement the multi-function idea and adding more AoEs without dedicating a whole new button with a shared cooldown on it.
    (5)

  2. #122
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,468
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aiscence View Post
    I absolutely loved SB's mch, it wasn't as random as people made it to be, a red mage or a dancer are wayyyy more random, and it wasnt impacting you as much, as the biggest dps was during 10 seconds. i'm totally with you for the lag part tho, not like people asked for a 11 sec WF/gcd based to compensate it for 2 years. I actually didnt mind flamethrower, as it was adding a layer of complexity and it asn't actually that bad after getting used to.
    There isnt really any complexity left to mch anymore, I think it's the dps with the lowest different between a low percentile a high one? you can optimize the use of Barrel stab to have one more hypercharge, summon your turret to catch the buffs and that's it.
    I think the sour feeling with the RNG that I used to get wouldn't be as bad if I could see more dps impact outside of Wildfire phases back then. My feeling is that the 1-2-3 fillers were the wrong place to add such RNG, and that's currently my biggest gripe with DNC and the way that RNG is tied to another RNG that plays detrimental part on the job playing smooth with having spare feathers to weave in.

    On Flamethrower, it indeed added complexity but it was very weird to have your biggest lv70 spell to be purposedly cut right after it goes off just to force the Overheat and that be the optimal use of that ability.
    (2)
    Last edited by Raikai; 04-19-2021 at 11:45 PM.

  3. #123
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CKNovel View Post
    Wildfire
    I wouldn't do that for multiple reasons:
    -Queen takes 3 seconds to boot, nothing hard but you'd have to use it 2 GCDs before the actual wildfire.
    -You'd lose the Flexibility and makes the battery gauge always used at the same time.
    -Wildfire would remain Wildfire, AKA apply and forget.

    If Wildfire was heavily reworked, why not. But with the current version, you could simply remove Wildfire and MCH would even be better.
    You do it anyway for your turret to be in the buffs and end before the end of trick, so it wouldnt change anything in the end :/
    And I really hope they'll make wildfire a fun thing again and not just delete it, it was such a fun skill during HW/SB
    (1)

  4. #124
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,468
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CKNovel View Post
    Wildfire
    I wouldn't do that for multiple reasons:
    -Queen takes 3 seconds to boot, nothing hard but you'd have to use it 2 GCDs before the actual wildfire.
    -You'd lose the Flexibility and makes the battery gauge always used at the same time.
    -Wildfire would remain Wildfire, AKA apply and forget.

    If Wildfire was heavily reworked, why not. But with the current version, you could simply remove Wildfire and MCH would even be better.

    Overheat
    Anything is better, yes. You could even make all 123 shining so you'd do a 3-2-3-1-2-3 at 1.5s GCD and it would already be funnier than spamming the same button.

    Reassemble
    I thought aswell of giving reassemble different effect depending on the machinery used. And I think it's a good idea but how to do it well?
    Refund cooldowns, allowing to freely use a Machinery action without putting the ability on cooldown? Things like that, that could be a nightmare to design.
    But I think "A button with multiple functions" is a good idea for Reassemble. Drill a guaranteed Crit/DH, turn Air Anchor into an AoE, Bio Blaster a stronger/longer dot...
    I think there's a good room to implement the multi-function idea and adding more AoEs without dedicating a whole new button with a shared cooldown on it.
    Wildfire... yeah, would remain Wildfire in the end of the day. I think a redesign is overdue on that. I hated the SB ping aspect of the ability, but the functionality: as in benefiting from your good hits to be more powerful in the end was better than just the number of weaponskills shoved into the timer like it is now. If they had the previous Wildfire iteration but without the whole ping downside? Maybe making it work like NIN's Bunshin?

    Overheat works... but it's so bland to press the same button 5-6 times, even visually, your character just loops in the same animation. I can totally see something like changing the 1-2-3 combo into unique weaponskills with effects that interact with each other in a non-linear way. Or at very least add something else to combo with Heat Blast during Overheat so we don't just see the same thing over and over again.

    I love your ideas with Reassemble, they could give a nice punch to the machinery without adding more buttons to the job, and they don't even need to rework the ability in itself, they can just give a trait between 81-90 to augment it.

    Just a QoL, I wish that Spread Shot, Bio Blaster and Auto-crossbow didn't require a target to use.
    (1)
    Last edited by Raikai; 04-20-2021 at 12:31 AM.

  5. #125
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aiscence View Post
    You do it anyway for your turret to be in the buffs and end before the end of trick, so it wouldnt change anything in the end :/
    And I really hope they'll make wildfire a fun thing again and not just delete it, it was such a fun skill during HW/SB
    Yes, it works if there is permanent uptime. Actually, it would work in any cases if Wildfire was at 60s CDs.
    But for the "Wildfire Queen", you need the in between Queen to be used at the same battery level everytime so the Wildfire Queen would have enough battery for 10 seconds of non-stop punches.
    A 50 battery Queen is active for 7 seconds, if the in-between Queen is delayed by a few GCDs you could end up with a disappointing wildfire.
    Aaaand you'd have to take account the Roller Dash that is a weaponskill on 3 seconds compared to the 1.5s Arm Punch. So you would have to summon at melee ranged (Ha!) and the boss needs to remain static.

    And in the end, it remains the same ol' Wildfire. It should feel like a burst phase but it doesn't.

    Quote Originally Posted by Raikai View Post
    Wildfire, Overheat, Reassemble, AoE moves
    Kabooa's idea for Reassemble.

    With a few friends, we agree that Wildfire and Overheat are due a "Bunshin treatment". Ping is still an issue, a lesser one but... Bunshin treatment, the best thing that happened for Ninja and Monk.
    Honestly, Flamethrower is due a whole rework, not fixed by a trait. It could be the abilities that consume 50 heat to replace the 1 2 3 into new GCDs at a 1.5s, let's be crazy and replace Ricochet/GR at the same time!
    Every 60 seconds, you'd have the possibility of using a Flamethrower burst phase rather than the usual Heatblast spam. It takes less between 25 to 30 seconds, including Drill and Air Anchor, to get to 50 heat.

    With that, there's still one issue, the boring 1 2 3 outside of Overheat phases. For that I'd go with the chainsaw, but this time tied with the battery gauge. Same principle, replaces 1 2 3 for, let's say, 10 seconds.
    Summoning Queen would grant a Battery charge that could be used to enter Chainsaw phase. Problem with this idea is that it could remove a bit of the Queen's flexibility.
    But one can dream, I'm just crossing my finger real hard just for Wildfire rework, Flamethrower rework and more Queen Depth.

    Oh yeah a fun fact on Spread shot and AoE moves that requires a target: At maximum range, you won't reach the target. You can try with any jobs, any AoE that require a target. I hope this will get fixed.
    (1)

  6. #126
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by remiff View Post
    SMN:
    rework the pet system to make it less clunky,
    or remplace them . and rework egi disign .

    rework garuda egi assault II effects
    instant Dot on every mob not a ground dot.

    Merge Energy siphon effect on Energy drain > 100p one target 40p all other targets

    keep siphon energy to give II etherflow in a battle during downtime '' no damage '' only give II etherflow '' .

    Merge Dreadwyrm trance with Bahamut .

    and a new Demi-summon '' Diabolos .
    It would make more sense if it was a Worm Trance -> Demi-Shinryu instead, since Diabolos wasn't a Primal.
    That said, and considering what we've pulled off in the Eden raids, it would be theoretically possible to create a Diabolos Primal (based on the voidsent one) from which we could create a Trance/Demi-Summon out of.

    Other than that, I agree with your list.
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  7. #127
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Exodus-E View Post
    It would make more sense if it was a Worm Trance -> Demi-Shinryu instead, since Diabolos wasn't a Primal.
    That said, and considering what we've pulled off in the Eden raids, it would be theoretically possible to create a Diabolos Primal (based on the voidsent one) from which we could create a Trance/Demi-Summon out of.

    Other than that, I agree with your list.
    I know the chances of see diabolos are pretty much improbable, but as it is a summon in other final fantasy games so we never know .

    Demi-shinryu is more than likely, but it would probably be too similar to bahamut.
    on the other hand if ever one day they come out of glam for the demi-primal why not.
    (2)
    Last edited by remiff; 04-20-2021 at 11:52 AM.

  8. #128
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    Machinist is basically the only class I’m totally comfy with, but my main desire is simply for it to gain some sort of utility in boss content other than tactician. I would prefer to keep the ranger damage tax and have better utility, myself, verses going the direction of a selfish DPS with higher personal damage.

    Bard, however, for the love of moogles, we need a DOT spreader. Make it a trait for Shadowbite or something, but it feels like a hole in our kit with so many skills having bonuses based on keeping DOTs up.

    Black Mage, honestly, I want a total rework so it doesn’t feel like a wholly different job every few levels. I feel it’s cumbersome and awkward, to me, from how much the rotation changes compared to other jobs, as it doesn’t feel like it naturally builds upon or upgrades itself in the same way as other DPS... but I think most people who main BLM like that about the job, and it’s not exactly hurting for popularity or balance.
    (0)

  9. #129
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MorionQ View Post
    Black Mage, honestly, I want a total rework so it doesn’t feel like a wholly different job every few levels. I feel it’s cumbersome and awkward, to me, from how much the rotation changes compared to other jobs, as it doesn’t feel like it naturally builds upon or upgrades itself in the same way as other DPS... but I think most people who main BLM like that about the job, and it’s not exactly hurting for popularity or balance.
    Mained BLM up until Stormblood. Was disappointed with the new skills in ShB primarily because BLM did not change at all. It's to the point where mobility isn't even an issue now which was it's big drawback for having some of the largest DPS in the game.

    The traits for a multitude of flares are good. But the new skills are just underwhelming. Despair is visually unimpressive in comparison to BALLS OF IFRIT Fire 4 and really just serves as an extra Fire 4 and just feels bad. The 2 stacks for Xeno spells I like but Xenoglossy just offsets the flow of casts and you only feel good using it as a replacement for Scathe when you have to manually move and want to keep pumping out damage.

    Other then QoL changes I think BLM as a class has hit it's peak.

    With AM being on a 10s CD and having swift and triple and slidecasting mobility isn't even an issue.

    Umbral Soul is probably the best new ability they gave us but it really cheapens the work of having to maintain your fire or ice stance. It's rather dumbed down.

    I think my disappointment for BLM stems from while a lot of jobs received major changes where it felt different or evolved in some way BLM didn't really change at all.

    I went from BLM to MCH based on the fact MCH has higher APM and feels good to use(albeit putting out lower numbers but being mobile as all hell).

    I hope BLM evolves in some way that sparks my interest in it again but not right now.

    Pretty sure I'm leaning towards picking up one of the new jobs. Most jobs kinda feel too samey to me. Especially with Tanks having very similar toolkits.
    (1)

  10. #130
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    I doubt ranged are the top priority of SQEX, but I'd really like if Yoshida could share a bit more about their plan for jobs, especially SCH/SMN, healers and ranged.
    So far for MCH, I think they need 4 things: Make something different during 123, Less heatblast spamming, make the Queen more than a glorified dot and no more AoE/ST shared cooldown.
    You and me both CK but lets see how this pans out. My biggest fears is it gets more aoes but not fixing its current ones having no interplay or central mechanic besides auto spam. As a result its ST kit is the same **** as before which will just about kill the job for me and ill move on to better ones
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

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