Quote Originally Posted by ItMe View Post
Do we know they are looking to make things more complex?
Last time I heard Yoshi shared their philosophy on that they said (before ShadowBringers) they were looking to make jobs simpler and fights more complex.
Have we any indication they've changed course on that already?
Even so, I feel that MCH got stripped of so many layers of gameplay complexity that at this rate, they can use anything to make it more interesting... let it be a Wildfire rework, or a new lv90 thing, while keeping the simpler approach. I absolutely hated the SB iteration because of the RNG of the 1-2-3 combo (even optimizing the ammo usage, you'd still be prone to RNG a lot of times), the ping unfriendly Wildfire and the absolute clunky usage of Flamethrower. I'm glad those are gone for, but at the same time, the job became more or less braindead, which is way below the "keep it simple" threshold.

For example, BLM is the type of job that I literally can't see going anywhere other than just spell upgrades for added visuals.