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  1. #101
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by CKNovel View Post
    MNK is a mess? Got a fix on the troublesome ability and a rework within the expansion. (kinda suffers the MCH treatment, thought)


    MCH remained a mess for 2 years with no change. A easy change during SB would've been that Rapidfire triggers overheat or that Wildfire triggers overheat. All that was asked was an "overheat button" but nothing was done for 2 years. Now, how long has it been since MCH got the awful Flamethrower?
    It's been 4 years since one of the worst, boring abilities in the game has been implemented and it was never touched beyond removing the heat generation and the potency.

    They kinda gave up with ranged for this expansion, their priority is to make Melee job easier to play with hitboxes large as half the arena, boss disappearing as soon as there is a mechanic including movement or full circle positionnals. Cross your finger very hard, my expectations are at the lowest when it comes to MCH and ranged in general. Let's get an automaton King that does only AoE damage so we never see it in single target content!
    Monk getting a rework late in the expansion more speaks to the fact that Monk had serious issues that went unaddressed for six straight years on top of a pandemic delaying the development cycle more than the devs desire to fix it in a timely fashion frankly. Basically every problem that was "Fixed" during 5.4 can be traced back to Heavensward or Stormblood. Tornado Kick has been useless since its introduction in 3.0, Brotherhood not proccing off casters was a problem since 4.0, Monk's recovery being insufficient compared to other jobs have all been problems since Heavensward. If the pandemic didn't happen I'd bet that they wouldn't have made the decision to axe Greased Lightning, which itself wasn't necessary, and many of the changes they made actually exposed many of the other shortcomings of Monk's design, such as making overflowing Chakra a bigger issue, on top of leaving it without any central mechanic.

    It wasn't the devs prioritizing Monk over anything, it was them scrambling because Monk has the worst history of the devs even bothering to try and address player complaints out of any job. Like, it still has the Fist Stances for gods sake, a series of stances that people have complained about being "Set Fire and forget" since A Realm Reborn. That's genuinely absurd.
    (4)
    Last edited by SpeckledBurd; 04-16-2021 at 12:10 AM.

  2. #102
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    It wasn't the devs prioritizing Monk over anything, it was them scrambling because Monk has the worst history of the devs even bothering to try and address player complaints out of any job. Like, it still has the Fist Stances for gods sake, a series of stances that people have complained about being "Set Fire and forget" since A Realm Reborn. That's genuinely absurd.
    I'm not so sure about that.
    Summoner (while currently being "functional") also has a somewhat shoddy history when it comes to "devs even bothering to try and address player complaints out of any job".

    Hell, it still has Physick for crying out loud (despite not scaling with INT).
    (1)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  3. #103
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Exodus-E View Post
    I'm not so sure about that.
    Summoner (while currently being "functional") also has a somewhat shoddy history when it comes to "devs even bothering to try and address player complaints out of any job".

    Hell, it still has Physick for crying out loud (despite not scaling with INT).
    No it really is Monk at the absolute bottom of the barrel when you look at the entirety of the games development.

    In Heavensward Monk was the only DPS job that had no means of controlling aggro, the worst TP problems out of any job in the game, terrible stack recovery and it's rDPS was so low that it was always the worse option compared to Dragoon and Ninja. Despite this none of those problems were actually solved and the job was left to rot for the entire expansion to the point where #DeleteMNK became a meme. You might say the casters eventually got locked out, but that was only at the very end after the Ranged Physical DPS race pushed Bard and Machinist to the Moon, but Monk was dead from the starting gun and never got revived. The tools it received were also extremely flawed, with Tornado Kick and Purification being basically useless for the entire expansion.

    The devs said that balance was too bad but they'd fix things in Stormblood, but that had a whole host of problems on its own. Monk still had terrible aggro problems and terrible GL recovery leftover from Heavensward. TP burn was fixed because TP was basically a nonfactor for any job outside of AOE that expansion, whoopity do. Meanwhile the selling point of the expansion which was supposed to be pruning useless actions (of which Monk at the time was the undisputed King) left Monk basically untouched. Fist Stances remained as something you only ever used one (and still do, three pointless actions to SMN's One). It kept One Ilm Punch, the biggest joke of an action the game has ever seen, Purification was still terrible as a TP recovery skill, and Tornado Kick was still untouched until the devs accidentally broke the job and the players created a new rotation that used it. What it gained were a bunch of skills and traits the playerbase actively hated such as Riddle of Fire with a slow, RNG Chakra, and Tackle Mastery for being pointless, and that the devs acknowledged we hated during a Q and A during which they said they would fix it if the players continued to complain (and we did), but didn't get fixed until after Shadowbringers dropped. It also got Riddle of Earth as a means of refreshing Greased Lightning, but it was so bad at what it was designed for the devs made another action for it in Shadowbringers (which was also terrible at it).

    Then Shadowbringers repeated every single mistake they made in Stormblood after months of them saying they were taking feedback. They didn't even fix the things they had already acknowledged that they would change if players spoke up about like Riddle of Fire's slow, and they actively reintroduced problems they'd actively fixed because they didn't want to change Tornado Kick. They repeated the exact problem that existed with the original Tackle Mastery by spreading it across two traits this time, even though the entirety of the Fist Stances continued to be an illusion of choice. If you wonder why Monk players have been so mad about the job this expansion it's because we're looking at six years of giving Feedback about this job with the devs never getting around to fixing any of those problems until full expansions and several patches after we're making them known. Summoner might be a rollercoaster in terms of how it works from expansion to expansion, but they at least try. With Monk they have barely even tried, they just pay lip service to actually doing something and then not do it.
    (6)
    Last edited by SpeckledBurd; 04-16-2021 at 04:39 AM.

  4. #104
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Monk
    Well... Yeah, you're right.
    MNK is incredibly shafted. In 3 expansions, they got the least new/usable abilities and Anatman.
    5.4 rework is, I believe and hope, a way to set better bases for the job in 6.0. One gauge is completely gone, it has to be replaced with something in the future.
    My point was to show how horrible the Flamethrower was and MCH was left unattended for 2 whole years. And that ability still exist in a boring form, that's almost a taunt at this point.

    Anatman was much worse than Flamethrower for sure.
    Anyway, the "reworks" are always welcomed, but they come with the curse of depth as deep as a puddle.
    EW gives me barely any hope for MNK, BRD, MCH and DNC. And I cross my fingers very hard when it comes to SCH/SMN and the healer state.

    I feel you when it comes to rework.
    (2)

  5. #105
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I main DNC. If we are going for what we would want for the jobs and not what we expect then... I want them to stop "fixing" jobs in their next 10 level gap and fix them where they need it. For example I don't want a trait in the lvl 81 - 90 range that makes it so Improvisation only requires 1 person or 0 people for max Espirt. I want them to fix it at the level when we get it. They did this for DRG with Jump and High Jump. Instead of making Jump as fast as High Jump they just made it a new move and added more damage.

    I think they also need to stop with the AoE move and then a Single Target version system they have. Just make the move divide it's damage between all the mobs it hits so that it can deal massive damage to a single target and AoE damage to multiple targets. Example would be Flare. Instead of making a new move Despair they could have made Flare do what Despair does unless it hits multiple targets. If it does it does the damage Flare does now. Maybe this kills the "look I got a new flashy move" feeling but at the same time the "new move" is just a single target version of what you already had.

    As for what I want from my main I'm not sure. I don't play it cause it's a support job I play it cause I love Chakrams. I would want the Improvisation fix I listed above and Saber Dance to do single target damage if it only hits one person. Beyond that I'm not sure what I would want for it. I don't want more support skills. I do think Closed Position needs to be at a lower level and not need two button presses to be able to change between targets. Maybe make our buffs hit the party no matter weather they are in range or not.

    I think they need to turn BRD into a RNG and make BRD a type of Caster / Buffer class. Where your songs have cast times and they either buff the party or deal damage to the mob, or both like DNC. But this will never happen.
    (4)

  6. #106
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Burningskull View Post

    I think they also need to stop with the AoE move and then a Single Target version system they have. Just make the move divide it's damage between all the mobs it hits so that it can deal massive damage to a single target and AoE damage to multiple targets. Example would be Flare. Instead of making a new move Despair they could have made Flare do what Despair does unless it hits multiple targets. If it does it does the damage Flare does now. Maybe this kills the "look I got a new flashy move" feeling but at the same time the "new move" is just a single target version of what you already had.
    This. So much this.
    They want to stop button bloat ? Here, easily 5 button less for all classes.
    They want to keep some creativity ressources to make really new spells, and not just AoE versions of existing ones, thus giving us a "oh what is it ?" vibe and not the "oh, it's XXX but AoE" vibe ? Here you go.

    They need to work on spell evolution throughout the levels, have some mechanics arrive sooner and just expand on it. Adding an AoE version is not what I call expanding on it. You have money, hire people to join the team (of only 4) already ! The number of jobs, level spans and skills is growing, so more creativity and minds are needed !

    "hey we'll make a trait that completely changes how a spell / rotation work" -> NO do you know how terrible being synced under the level of that trait feels then ? They're forced to do relic steps grind to make us go into old content, do they ever wonder why it's not done anymore ? Sure it's old, already done several times, but maybe, just maybe, one big factor is because syncing affects the rotation so much thanks to traits, and main mechanics arriving so late, that we feel bored gameplay wise when under 70 ?
    (3)

  7. #107
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They actually already have a move in the game that splits damage evenly with Blue Mage 1000 needles. So it wouldn't be impossible.

    Despair feels like a mostly useless skill only for ending Astral phase. I don't really like using it at all. Visually unimpressive and barely stronger then a Fire 4. Disappointing attack over the 6 F4's I throw out.

    A lot of button bloat could easily be solved by implementing the combo system they use in PvP where you use one attack and it changes into the next attack in the 123 combo. Makes sense and easy to do.

    A good point is synced content locking you out of your toolkit feels awful. It's why Blue Mage is so damn good. Regardless of the content you do you always have your full kit at the ready. If I have to do synced content I always want to run as my BLU.

    BLM feels bad when you only have Blizzard 1 or Fire 1 compared to Blue Mage's everything.
    (1)

  8. #108
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Samurai - an AOE version of Shoha. Maybe our own version of DRG's Lance charge.

    Also more wider katanas. I know they want to keep the thin blade as the core theme but they have deviated a little and made other "swords" for the job, but I like to see some kind of Buster Sword for SAMs to use.
    (0)

  9. #109
    Player
    Eleisia's Avatar
    Join Date
    Feb 2020
    Posts
    4
    Character
    Eleisia Valik
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    It would be really cool if machinists animations also change as they.level up or somthing that instead of oversized pistols you start using 2 handed rifles

    Along with a class redo that is >.> its rather boring and frustrating at the same time
    (0)

  10. #110
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,467
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eleisia View Post
    It would be really cool if machinists animations also change as they.level up or somthing that instead of oversized pistols you start using 2 handed rifles

    Along with a class redo that is >.> its rather boring and frustrating at the same time
    I mean, the class rework maybe simplified things too much mechanically, but at least there's space for complexification in EW.

    Aesthetically, they hit the mark... The tools are a wonderful addition that makes the job feel like a true machinist other than just a gunner. The only thing about the gunslinger aspect of the job that feels off is the 1-2-3 combo being so visually busy. Before it was a proc, so it was okay to be flashy since you didn't necessarily see it all the time, but now (to me at least) gets a bit tiring and the repetition kills the visual hype a bit.
    (0)

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