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  1. #1
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    It wasn't the devs prioritizing Monk over anything, it was them scrambling because Monk has the worst history of the devs even bothering to try and address player complaints out of any job. Like, it still has the Fist Stances for gods sake, a series of stances that people have complained about being "Set Fire and forget" since A Realm Reborn. That's genuinely absurd.
    I'm not so sure about that.
    Summoner (while currently being "functional") also has a somewhat shoddy history when it comes to "devs even bothering to try and address player complaints out of any job".

    Hell, it still has Physick for crying out loud (despite not scaling with INT).
    (1)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Exodus-E View Post
    I'm not so sure about that.
    Summoner (while currently being "functional") also has a somewhat shoddy history when it comes to "devs even bothering to try and address player complaints out of any job".

    Hell, it still has Physick for crying out loud (despite not scaling with INT).
    No it really is Monk at the absolute bottom of the barrel when you look at the entirety of the games development.

    In Heavensward Monk was the only DPS job that had no means of controlling aggro, the worst TP problems out of any job in the game, terrible stack recovery and it's rDPS was so low that it was always the worse option compared to Dragoon and Ninja. Despite this none of those problems were actually solved and the job was left to rot for the entire expansion to the point where #DeleteMNK became a meme. You might say the casters eventually got locked out, but that was only at the very end after the Ranged Physical DPS race pushed Bard and Machinist to the Moon, but Monk was dead from the starting gun and never got revived. The tools it received were also extremely flawed, with Tornado Kick and Purification being basically useless for the entire expansion.

    The devs said that balance was too bad but they'd fix things in Stormblood, but that had a whole host of problems on its own. Monk still had terrible aggro problems and terrible GL recovery leftover from Heavensward. TP burn was fixed because TP was basically a nonfactor for any job outside of AOE that expansion, whoopity do. Meanwhile the selling point of the expansion which was supposed to be pruning useless actions (of which Monk at the time was the undisputed King) left Monk basically untouched. Fist Stances remained as something you only ever used one (and still do, three pointless actions to SMN's One). It kept One Ilm Punch, the biggest joke of an action the game has ever seen, Purification was still terrible as a TP recovery skill, and Tornado Kick was still untouched until the devs accidentally broke the job and the players created a new rotation that used it. What it gained were a bunch of skills and traits the playerbase actively hated such as Riddle of Fire with a slow, RNG Chakra, and Tackle Mastery for being pointless, and that the devs acknowledged we hated during a Q and A during which they said they would fix it if the players continued to complain (and we did), but didn't get fixed until after Shadowbringers dropped. It also got Riddle of Earth as a means of refreshing Greased Lightning, but it was so bad at what it was designed for the devs made another action for it in Shadowbringers (which was also terrible at it).

    Then Shadowbringers repeated every single mistake they made in Stormblood after months of them saying they were taking feedback. They didn't even fix the things they had already acknowledged that they would change if players spoke up about like Riddle of Fire's slow, and they actively reintroduced problems they'd actively fixed because they didn't want to change Tornado Kick. They repeated the exact problem that existed with the original Tackle Mastery by spreading it across two traits this time, even though the entirety of the Fist Stances continued to be an illusion of choice. If you wonder why Monk players have been so mad about the job this expansion it's because we're looking at six years of giving Feedback about this job with the devs never getting around to fixing any of those problems until full expansions and several patches after we're making them known. Summoner might be a rollercoaster in terms of how it works from expansion to expansion, but they at least try. With Monk they have barely even tried, they just pay lip service to actually doing something and then not do it.
    (6)
    Last edited by SpeckledBurd; 04-16-2021 at 04:39 AM.