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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    MCH:
    ok MCH biggest issue with me is that its a perfectly functional Tricycle while every other job are full on Vehicles. Its underdeveloped and its hard to really nitpick at it and improve a Tricycle when most of the jobs issues are complex. It was easy to pin ways to improve HW and SB MCH but SHb its too hollow and one-note and ive said this like 100 times on these forums because I adore this job and spent months with it getting savage clears, Glams, and weapons just for it to be plastered to not improve but to be more accessible. and the fanfare bugs me as this may be a sign the job wont change which is a crime. It is the smallest job out of all of them it needs more to it and even nitpicking at its small kit there's so much dead weight and blubber to the job with very little juxtaposition between them from its ST and Aoes. I dont want MCH to be this behemoth of a job with several mechanics but all I want from it is to Improve, expand, evolve by any means.
    I truly think not a lot of developpers plays MCH at SQEX.
    SMN is a mess? Got a fix within a patch, but remains a pet mess.
    NIN is a mess? Got a fix within a patch, one of the most liked job.
    MNK is a mess? Got a fix on the troublesome ability and a rework within the expansion. (kinda suffers the MCH treatment, thought)
    SAM's Shoha is boring? Got a quick rework within a patch.
    WAR gets a useless cleanse? Turns it into a party wide shield.

    MCH remained a mess for 2 years with no change. A easy change during SB would've been that Rapidfire triggers overheat or that Wildfire triggers overheat. All that was asked was an "overheat button" but nothing was done for 2 years. Now, how long has it been since MCH got the awful Flamethrower?
    It's been 4 years since one of the worst, boring abilities in the game has been implemented and it was never touched beyond removing the heat generation and the potency.

    They kinda gave up with ranged for this expansion, their priority is to make Melee job easier to play with hitboxes large as half the arena, boss disappearing as soon as there is a mechanic including movement or full circle positionnals. Cross your finger very hard, my expectations are at the lowest when it comes to MCH and ranged in general. Let's get an automaton King that does only AoE damage so we never see it in single target content!
    (3)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    I truly think not a lot of developpers plays MCH at SQEX.
    SMN is a mess? Got a fix within a patch, but remains a pet mess.
    NIN is a mess? Got a fix within a patch, one of the most liked job.
    MNK is a mess? Got a fix on the troublesome ability and a rework within the expansion. (kinda suffers the MCH treatment, thought)
    SAM's Shoha is boring? Got a quick rework within a patch.
    WAR gets a useless cleanse? Turns it into a party wide shield.

    MCH remained a mess for 2 years with no change. A easy change during SB would've been that Rapidfire triggers overheat or that Wildfire triggers overheat. All that was asked was an "overheat button" but nothing was done for 2 years. Now, how long has it been since MCH got the awful Flamethrower?
    It's been 4 years since one of the worst, boring abilities in the game has been implemented and it was never touched beyond removing the heat generation and the potency.

    They kinda gave up with ranged for this expansion, their priority is to make Melee job easier to play with hitboxes large as half the arena, boss disappearing as soon as there is a mechanic including movement or full circle positionnals. Cross your finger very hard, my expectations are at the lowest when it comes to MCH and ranged in general. Let's get an automaton King that does only AoE damage so we never see it in single target content!
    It really makes you wonder what the design team was even thinking when they decided to go with all these awful decisions on launch, wondering if they even played the game at all considering that a lot of the reworks applied over 5.X could've easily been included in launch instead of making people wait months/years for simple QoL. There are very clear signs that jobs on launch were not playtested as much as others. (e.g. RDM, AST or SCH not even being able to finish fights without being able to run out of MP, as if they thought that people would play dungeons and only dungeons.)
    (0)
    Last edited by VentVanitas; 04-15-2021 at 07:31 PM.

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by CKNovel View Post
    MNK is a mess? Got a fix on the troublesome ability and a rework within the expansion. (kinda suffers the MCH treatment, thought)


    MCH remained a mess for 2 years with no change. A easy change during SB would've been that Rapidfire triggers overheat or that Wildfire triggers overheat. All that was asked was an "overheat button" but nothing was done for 2 years. Now, how long has it been since MCH got the awful Flamethrower?
    It's been 4 years since one of the worst, boring abilities in the game has been implemented and it was never touched beyond removing the heat generation and the potency.

    They kinda gave up with ranged for this expansion, their priority is to make Melee job easier to play with hitboxes large as half the arena, boss disappearing as soon as there is a mechanic including movement or full circle positionnals. Cross your finger very hard, my expectations are at the lowest when it comes to MCH and ranged in general. Let's get an automaton King that does only AoE damage so we never see it in single target content!
    Monk getting a rework late in the expansion more speaks to the fact that Monk had serious issues that went unaddressed for six straight years on top of a pandemic delaying the development cycle more than the devs desire to fix it in a timely fashion frankly. Basically every problem that was "Fixed" during 5.4 can be traced back to Heavensward or Stormblood. Tornado Kick has been useless since its introduction in 3.0, Brotherhood not proccing off casters was a problem since 4.0, Monk's recovery being insufficient compared to other jobs have all been problems since Heavensward. If the pandemic didn't happen I'd bet that they wouldn't have made the decision to axe Greased Lightning, which itself wasn't necessary, and many of the changes they made actually exposed many of the other shortcomings of Monk's design, such as making overflowing Chakra a bigger issue, on top of leaving it without any central mechanic.

    It wasn't the devs prioritizing Monk over anything, it was them scrambling because Monk has the worst history of the devs even bothering to try and address player complaints out of any job. Like, it still has the Fist Stances for gods sake, a series of stances that people have complained about being "Set Fire and forget" since A Realm Reborn. That's genuinely absurd.
    (4)
    Last edited by SpeckledBurd; 04-16-2021 at 12:10 AM.

  4. #4
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    It wasn't the devs prioritizing Monk over anything, it was them scrambling because Monk has the worst history of the devs even bothering to try and address player complaints out of any job. Like, it still has the Fist Stances for gods sake, a series of stances that people have complained about being "Set Fire and forget" since A Realm Reborn. That's genuinely absurd.
    I'm not so sure about that.
    Summoner (while currently being "functional") also has a somewhat shoddy history when it comes to "devs even bothering to try and address player complaints out of any job".

    Hell, it still has Physick for crying out loud (despite not scaling with INT).
    (1)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Exodus-E View Post
    I'm not so sure about that.
    Summoner (while currently being "functional") also has a somewhat shoddy history when it comes to "devs even bothering to try and address player complaints out of any job".

    Hell, it still has Physick for crying out loud (despite not scaling with INT).
    No it really is Monk at the absolute bottom of the barrel when you look at the entirety of the games development.

    In Heavensward Monk was the only DPS job that had no means of controlling aggro, the worst TP problems out of any job in the game, terrible stack recovery and it's rDPS was so low that it was always the worse option compared to Dragoon and Ninja. Despite this none of those problems were actually solved and the job was left to rot for the entire expansion to the point where #DeleteMNK became a meme. You might say the casters eventually got locked out, but that was only at the very end after the Ranged Physical DPS race pushed Bard and Machinist to the Moon, but Monk was dead from the starting gun and never got revived. The tools it received were also extremely flawed, with Tornado Kick and Purification being basically useless for the entire expansion.

    The devs said that balance was too bad but they'd fix things in Stormblood, but that had a whole host of problems on its own. Monk still had terrible aggro problems and terrible GL recovery leftover from Heavensward. TP burn was fixed because TP was basically a nonfactor for any job outside of AOE that expansion, whoopity do. Meanwhile the selling point of the expansion which was supposed to be pruning useless actions (of which Monk at the time was the undisputed King) left Monk basically untouched. Fist Stances remained as something you only ever used one (and still do, three pointless actions to SMN's One). It kept One Ilm Punch, the biggest joke of an action the game has ever seen, Purification was still terrible as a TP recovery skill, and Tornado Kick was still untouched until the devs accidentally broke the job and the players created a new rotation that used it. What it gained were a bunch of skills and traits the playerbase actively hated such as Riddle of Fire with a slow, RNG Chakra, and Tackle Mastery for being pointless, and that the devs acknowledged we hated during a Q and A during which they said they would fix it if the players continued to complain (and we did), but didn't get fixed until after Shadowbringers dropped. It also got Riddle of Earth as a means of refreshing Greased Lightning, but it was so bad at what it was designed for the devs made another action for it in Shadowbringers (which was also terrible at it).

    Then Shadowbringers repeated every single mistake they made in Stormblood after months of them saying they were taking feedback. They didn't even fix the things they had already acknowledged that they would change if players spoke up about like Riddle of Fire's slow, and they actively reintroduced problems they'd actively fixed because they didn't want to change Tornado Kick. They repeated the exact problem that existed with the original Tackle Mastery by spreading it across two traits this time, even though the entirety of the Fist Stances continued to be an illusion of choice. If you wonder why Monk players have been so mad about the job this expansion it's because we're looking at six years of giving Feedback about this job with the devs never getting around to fixing any of those problems until full expansions and several patches after we're making them known. Summoner might be a rollercoaster in terms of how it works from expansion to expansion, but they at least try. With Monk they have barely even tried, they just pay lip service to actually doing something and then not do it.
    (6)
    Last edited by SpeckledBurd; 04-16-2021 at 04:39 AM.

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Monk
    Well... Yeah, you're right.
    MNK is incredibly shafted. In 3 expansions, they got the least new/usable abilities and Anatman.
    5.4 rework is, I believe and hope, a way to set better bases for the job in 6.0. One gauge is completely gone, it has to be replaced with something in the future.
    My point was to show how horrible the Flamethrower was and MCH was left unattended for 2 whole years. And that ability still exist in a boring form, that's almost a taunt at this point.

    Anatman was much worse than Flamethrower for sure.
    Anyway, the "reworks" are always welcomed, but they come with the curse of depth as deep as a puddle.
    EW gives me barely any hope for MNK, BRD, MCH and DNC. And I cross my fingers very hard when it comes to SCH/SMN and the healer state.

    I feel you when it comes to rework.
    (2)