Quote Originally Posted by VentVanitas View Post
...What? Sure, I can agree to both having pretty bad levelling experiences, BLM suffers from spells becoming obsolete as its rotation keeps changing up until it unlocks Enochian- but saying it has the most issues out of other jobs because of low level experiences and ignoring how they function in current content is a very inaccurate way to judge a job's design as a whole. BLM is far from the job with the most issues. Yes, a levelling experience should be more smooth- but it's hardly the most pressing issue on any job because ultimately what matters is how the kit functions at the level cap because you need to know if all those skills/traits you learnt actually amount to anything.

Furthermore I heavily disagree with your "gold standard." Does that mean you find MNK good because it has the exact same rotation for all 80 levels? But let's go with your mindset and say MCH is great because the rotation doesn't change much from levels 60-80, allowing a smooth levelling experience. What does that do about the objective flaws in a lot of its skills like Wildfire, Hypercharge or Turret/Queen?
It's not my gold standard. I'm telling you that is the standard they have been aiming for since stormblood and the introduction of the samurai and red mage, which also is at a gold standard as far as how it plays and gains abilities with levels. Monk just recently got overhauled and they are probably not done with it yet. I don't generally like melee dps because of the whole positional requirements. Nothing like having to prioritize which side you are supposed to stand on when boss design has directional cleaves and other fun stuff. Albeit, some people love that kind of thing.