BLM being my main dps, it is also a job which I consider nearly perfect so what could be added is indeed a good question
- Visual & Potency buff -
Current best rotation is with high SS, skipping B4 and doing no F1. It is extremely clunky and unpleasant to play due to the way mp server tick work.
This is also not the way the job is intended to be played. The DPS gap is not high (a few %) but it's nonetheless there and it's frustrating to be forced to choose between "comfortable gameplay" and "best rotation"
New trait to upgrade B4 and F1 to ensure the proper rotation
Burning Ice
When using B3 in Astral Stance, your next B4 is CDH **or** Your Umbral Heart increase F4 damage have x% more crit
When using F3 in Umbral Stance, your next F1 becomes Triple Fire, (1.5s cast, deals 120x3 potency fire damage)
**Added baseline utility : B4 grant 5000mp**
This would ensure the usual rotation is BiS no matter what
Then, I consider with all the mobility we got, we kinda lost the fantasy or "I can't move ima turret", however since the gameplay flows so well, anything added has to not be disrubtive. This one is more of my own fantasy and I'm 99.999% sure nothing even close to that will make it into the game
Shatter
30s CD, only usable while under the effect of Ley Line
7s cast : 0 mp
Gather energy, while casting, every 1s you gain 1 stack of Void Energy (max7).
Upon finishing or cancelling the cast, deal 300 potency per stack. (don't forget it's not affected by AF)
SpellSpeed increase damage of this spell instead of reducing its casting speed.
Astral Fire and Umbral Ice duration stop decreasing while casting.
each stack is its own instance of damage to average crit rng, but only the total damage down is shown
So as said, the goal is to add some "I can't move" fantasy to the job without disturbing the rotation. LeyLine seems to be the best place to implement this as we're already trying our best to not move. To ensure this is not affecting our core rotation, the timer on AF and UI are frozen while casting, this ensure it can be done at any moment and not when the timer is above 10s.
Enhanced Thunder
I dunno how we could improve the thunder mecanic, it's the same since ARR yet it works so well....
but I want something new to it


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