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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LeonKeyh View Post
    For MCH, I heard that it used to have ammo, but never really saw how that worked (I assume that it was just like any other Build Resources->Use Resources job). I think it would be cool to have a "reload" mechanism; Have MCH have a ton of different weaponskills (or the 1,2,3 combo with multiple charges and a couple of "bigger" attacks) that have a really long cooldown (e.g. 5 minutes) and another ability called "Reload" which has a shorter cooldown (e.g. 10s) and uses a GCD. Certain abilities (e.g. Drill/Anchor) would maintain their cooldown and Reload wouldn't affect those. Then maybe have some abilities do more damage the more abilities are on cooldown. So you sit there and attack and have a strategy on when you reload. Maybe you reload early to line up with buffs, but otherwise reloading uses up a GCD, so you want to make sure you use as many abilities as possible. Have an OGCD with a 5m cooldown that is "Quick Reload". Just seems like it would be a fun aesthetic.
    Ammo back in the day used to boost the damage of the next weaponskill + give 100% chance for the regular combo to proc its next stage (before, each weaponskill had like 50% chance of proc the next stage). So you basically used it to have guaranteed combo continuity, but the thing is that it was very unfulfilling, but since it had quite a big downtime, you were forced to cope with your regular RNG clunky 1-2-3 combo for a good chunk of the fight (also you had to save ammo for the Wildfire). Your regular combo could sometimes get you to 1-1-1-1 depending on your luck.

    I think ammo could be a nice element to re-introduce, but not like its original version. Maybe yeah, something as enhancing bigger attacks... Or even if the Gauss/Ricochet charges were actually the ammo count.
    (2)
    Last edited by Raikai; 04-06-2021 at 11:20 PM.