Quote Originally Posted by CKNovel View Post
There was multiple suggestions to bring a bit more depth to all the rangeds such as different potencies based on range, it was debated that the best choice was closer = higher potencies to not conflict with healers. I have no idea which idea is better and if SQEX actually takes in account the community feedback.
They don't know what to do with BRD and missed multiple times an opportunity to buff the job, MCH recently had a rework that kept the weird Flamethrower and the latency issues. And they're happy with DNC, an unbalanced job in my opinion.
After playing the ranged physicals and reading a bunch of people complaining about them being unfulfilling (and thinking the same myself), I had thought about different (unique) ways of introducing mechanisms regarding movement for ranged physical.

Melee have positionals and casters have cast bars, I had thought of range sections for ranged physical, similar to positionals, but some abilities did more damage at 0-5y, some more at 15+y, but you would need some new UI element that shows distance (or at least the different sections being used, e.g. 5y, 10y, 15y). On top of that, I think it would really be tough to balance high end encounters around something like that. It would definitely be cool though.

For MCH, I heard that it used to have ammo, but never really saw how that worked (I assume that it was just like any other Build Resources->Use Resources job). I think it would be cool to have a "reload" mechanism; Have MCH have a ton of different weaponskills (or the 1,2,3 combo with multiple charges and a couple of "bigger" attacks) that have a really long cooldown (e.g. 5 minutes) and another ability called "Reload" which has a shorter cooldown (e.g. 10s) and uses a GCD. Certain abilities (e.g. Drill/Anchor) would maintain their cooldown and Reload wouldn't affect those. Then maybe have some abilities do more damage the more abilities are on cooldown. So you sit there and attack and have a strategy on when you reload. Maybe you reload early to line up with buffs, but otherwise reloading uses up a GCD, so you want to make sure you use as many abilities as possible. Have an OGCD with a 5m cooldown that is "Quick Reload". Just seems like it would be a fun aesthetic.