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  1. #11
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colt47 View Post
    I like machinist the way it is and I'm going to disagree here on the choice to make it more complex. The idea of this game is to run multiple jobs, not just one job, and there are jobs in this game that are waaaaaaaaaay too annoying to figure out, like Summoner largely due to how some of the skills work, along with Ninja.

    I'm still kind of laughing at how I could level jump a Black Mage or Bard and not have an issue, but then legitimately level a summoner and realize at around level 78 I was doing the entire thing wrong. Ninja was the absolute worst of the bunch to level jump into because of the freaking Mudras. I don't even know if the quest line helps with that or not, but I can't see someone stepping into ninja and figuring out that job right out the gate.
    I agree with you on SMN, but NIN is a bit easier to understand than it seems (and the quest line absolutely doesn't help).

    For NIN the only things that matter for Mudras are:

    1. The number of signs you hit
    2. The sign that you end on
    3. Not hitting the same one twice before casting

    The quest line will tell you "To do this you can do Ten -> Chi -> Jin or Chi -> Ten -> Jin" and you sit there trying to remember that if you don't notice that it's just "whatever, ending with Jin." There are a couple of things that could be explained easier, this and Astrologian's card system (i.e. Red border goes to ranged, blue border goes to melee) are so much simpler than remembering names of things.

    Also, other than the Mudras, there's really not much to NIN, all of the complexity rests in realizing 7 different combinations and basically a 1+2+3 combo.



    But, to challenge your view of the game, the idea is not to run with multiple jobs. There are some things in place that make that worthwhile and relatively easy, but there are other things that spit in the face of that idea. Just because you (and me too, I'm an omni-80 and love jumping between jobs) like being able to pick up any job, doesn't mean that the game is designed with that specifically in mind. We shouldn't "punish" players who have a single job they love and want to play with underdeveloped, simplistic gameplay just because a minority of people like being able to easily switch between any job. Each class should have a high skill ceiling for those that want to be the best at that job as they can be and if you/I want to play multiple jobs, we should be prepared to learn each of those jobs. They shouldn't slow down because of us.
    (9)
    Last edited by LeonKeyh; 04-06-2021 at 02:43 AM.