Quote Originally Posted by LeonKeyh View Post
Snip

Sure. This could be a neat system, its way more interesting than passive mantinence because its more reaction to your rotation over the fight and more focuses on rewarding uptime than punishing dropping a specific window by even a second, and would make the AOE rotation less of a 'feels bad' moment. Though bard already has an issue where if you don't get procs it just feels awful which is more what I am worried about than actual DPS loss. But the fun of Bard is reacting to your procs in weird ways, so even though it doesn't address the support fantasy at all (it really does need 'active' support as part of its core gameplay IMO) it definitely fits with the fun part of bard where you just get lots of buttons that light up all the time.

My big problem with its dots is more that the implementation of them is very clunky (ESPECIALLY on AOE) compared to the level of interesting choices or events that they bring to the rotation, rather than having dots themselves I actually really like dots in games and gravitate towards them, its just that BRDs aren't well done. SMN has issues but its DOTs are less of a pain: Bard's DOTs are punishing to lose and mostly exist as a 'negative' aspect of the job, while SMN is getting something actively from the DOTS it wouldn't get from just random procs on autos, mainly reduced DPS loss from being forced to take downtime.

If your interaction with the two existing dots were more dynamic or interesting, sure, but its really just a case of 'Now you hit TWO buttons instead of one, and lose TWO GCDs instead of one if you drop your DOT." People often talk about removing this complexity or clunk from a job as 'dumbing it down' but in reality complexity is sorta a budget you use to 'buy' depth with, and bard is not buying any real depth with its DOTs right now.