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  1. #21
    Player
    MrFluffyWolf's Avatar
    Join Date
    Mar 2021
    Posts
    8
    Character
    Khar'jhan Rawibus
    World
    Jenova
    Main Class
    Machinist Lv 64
    Quote Originally Posted by Raikai View Post
    Machinist:
    - An AoE battery spender + OOC battery recharger;
    - An actual Overheat combo, instead of just pressing Heat Blast 5x
    - Wildfire is pretty boring and feels unimpactful. I don't know how, but i'd love anything that would make it more interesting and exciting to use;
    - Just a small QoL, but MCH's AoE skills working without a target... just like Flamethrower does;
    - On Flamethrower, a trait to make it better. It's beyond me why we can't even - turn - while using it;

    - Very unlikely to happen, but I'd love if the 1-2-3 combo would have its animations reworked. They are cool and all that jazz, but they are way too busy for the filler abilities... Back in the day this wasn't an issue because they were procs, so you would't see them all the time.
    I can't really speak to everything on this, since I'm only level 64 as a MCH.
    But I agree with everything I CAN speak to.
    All overheat is for right now is access to heat blast or auto-crossbow spam. Just pick the move for the situation and spam it till the timer runs out. There's nothing interesting going on here.
    Wildfire is so unimpactful it's easy to forget it exists. When I do remember it exists, I slap it on before doing heat blast spam and hope that... does something?

    And, as unlikely as it is to happen, I absolutely hate the "heated" combo moves. Particularly slug shot. The magically appearing line of bullets absolutely does NOT fit in with the Machinist's aesthetic. At least the robot bits on clean shot can sorta be justified, but heated slug shot's animation... it just shouldn't exist honestly. It might look "cool" but I think it outright clashes with the class aesthetic and theme. It doesn't look like a gadget, or some technologically advanced weapon. It's a magic bullet-appearing spell. It's atrocious. Remove it pls.
    Heated Split and Clean are fine, but I still do agree with Raikai that they shouldn't be base combo moves. They're too noisy and busy for your core combo.
    (0)

  2. #22
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    Almost everything is dead by the time you pool out enough mana to get 4 Moulinets though, at least in the current AoE situations in game (understand dungeons). Pooling 70/70 mana and doing 1 Moulinet, Manafication and 5 Moulinet is VERY strong. It really doesn't need anything more on top of it without nerfs to current potencies. But then as I said, nothing in this game requires so much bursty AoE.
    I'm okay for some kind of concession like 3 moulinets refresh Contre de Sixte and that's it, really. Having Verholy/Flare and Scorch cleave would be convenient in some niche situations (TEA P2 comes to mind).

    I'd like some mana-linked abilities indeed, a bit more micro management within the manabuilding phase would be welcome.
    (0)

  3. #23
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's true, though you can have it ready for the next pull.
    (1)

  4. #24
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    This isn't exactly related to any main job, but it's something I'd like to see on the melee and potentially the casters: more job specific defensive utility skills.

    Currently Monk is the only job that actually has something like this in the form of Mantra, but it would be cool to see the other jobs get something like that. For example, Dragoon could receive a 5-10% Partywide physical damage reduction, Samurai could have a targeted version sort of like a second feint, and Ninja could have a version of Shadeshift that hit the entire party for 10% of their HP. Mantra might need a change since it seems like it would be the worst of these, but adding to party wide mitigation responsibility on a whole is more interesting than just deleting Mantra (which seems more likely to happen IMO). Casters could receive versions of those effects for Magical damage, and the ranged could get some more general mitigation abilities either targeted on the Tank or elsewhere.
    (2)
    Last edited by SpeckledBurd; 03-27-2021 at 01:08 AM.

  5. #25
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MrFluffyWolf View Post
    I can't really speak to everything on this, since I'm only level 64 as a MCH.
    But I agree with everything I CAN speak to.
    All overheat is for right now is access to heat blast or auto-crossbow spam. Just pick the move for the situation and spam it till the timer runs out. There's nothing interesting going on here.
    Wildfire is so unimpactful it's easy to forget it exists. When I do remember it exists, I slap it on before doing heat blast spam and hope that... does something?
    .
    In 2 levels you'll get Barrel Stabilizer which will allow you to perform the opener.
    After lv66, that's it, your single target rotation is set in stone, nothing will change apart from QoL.
    At lv70 you'll get Flamethrower, AoE tool to be used if you only have spreadshot to use for the next 10 seconds.
    At lv72 you'll get Bio-blaster which is an alternative to drill in AoE.

    I don't know a single other jobs that has a set rotation for 14 levels without a single new button to press.
    In my opinion, it's a strong proof that MCH rework has been half-done and since it worked SQEX gave up on additionals changes to go back on jobs such as NIN/SMN, then the famous MNK rework.
    The fact that the horrible to play MCH from SB had to wait a whole expansion, but NIN, SMN and MNK got their rework much sooner, regardless of their popularity/effectiveness, also makes me think that there is a job favoritism among the development team.
    (0)

  6. #26
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    That's true, though you can have it ready for the next pull.
    Yes ! And everything will die very fast too in that next pull, which means realistically you might see an AoE finisher twice or three times in a whole dungeon... (And it's not optimal to hold some Moulinets I believe- depending on how many enemies you are hitting, but min maxing is another debate!)
    You see where I'm going there; if anything needs to be added to RDM's AoE, the overall design should change, otherwise the buildup for a proper AoE finisher would be too long. While they could add things like Moulinet granting Dualcast for an extra Impact, or Moulinet reduces Contre de Sixte's cooldown.
    (0)

  7. #27
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    For MNK I'd like to see a new combo with fresh animations, our animations look very outdated except for Demolish and Dragon Kick.
    I'd also like to see some kind of a Enochian system or Midare involving a big hitter with lots of kicks ala Hyakuretsukyaku https://www.youtube.com/watch?v=dFyyeiPXW8Y .
    I think it'd work with a cast bar sorta like Midare but the kicks happen within the cast time and finishes with a big hit.
    It'd break up the monotony of the pace too.

    Overall I think the base of MNK is really good, it just needs something more.
    It kinda feels to me like it has a good base but the fluff is missing and it's too repetitive.

    In Blade and Soul Kung Fu Masters had a grappling mechanic which would be really cool too ( 4:00 ) https://www.youtube.com/watch?v=cHpB1x56d5U .
    That's obviously not going to happen xD, but I think it'd be really cool for smaller enemies and against bigger enemies it could just be a big hitter instead if you used it against them or other enemies that couldn't be grappled.
    That's just me dreaming tho.
    (0)

  8. #28
    Player
    Foolish_Machiavellian's Avatar
    Join Date
    Mar 2021
    Location
    Gridania
    Posts
    1
    Character
    By'rae D'valos
    World
    Jenova
    Main Class
    Astrologian Lv 74

    Just a few thoughts on Astrologian

    Astrologian here, also not 80 and never done any of the harder coordinated stuff. So from this what you will. I doubt anyone will read this but eh, here we go.

    I'd like a reworking of how the AST heals entirely. Like instead of regen or shields how about combining them to make a new option?
    Such as having an absorb, that is to say you put a shield for say 300 potency on a target and when that shield runs out it restores 150%
    of the damage dealt.
    Perhaps a reflect as an alternative? A shield that reflects a fixed amount of damage back thus preventing damage.

    The way AST is now feels so bloody empty. Like it's borrowing the soul of WHT and SCH while losing its own.
    (0)

  9. #29
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Black Mage:

    Remove button bloat from old, useless abilities through traits. Stuff like Blizzard 1 and 2, Fire 2 (and arguably Scathe) are completely useless and serve no function other than to clutter the hotbar. Simply trait Blizzard 2 into Freeze, (maybe) Blizzard 1 into Blizzard IV, and Fire 2 into Flare (this might cause some issues, I can't remember early BLM AoE rotations).

    Have the Leylines button become 'Between The Lines' when Leylines are already active.

    I don't know what I'd actually want adding to Black Mage as aside from the aforementioned completely useless abilities being removed, the class feels absolutely amazing to play at 80.
    (5)
    Last edited by LilyPendragon; 03-26-2021 at 12:12 AM.

  10. #30
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Foolish_Machiavellian View Post
    I'd like a reworking of how the AST heals entirely.
    You're going to get your wish on this part, but not in the way you're asking for. AST will be a "Pure" healer and while they may have a shield or 2, they're going to be mostly direct heals and regens. I doubt that you'll see a large change to healing as a whole for a while.
    (0)

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