Quote Originally Posted by Mansion View Post
RDM seems mostly fine, I do think Embolden needs to buff all damage for the party and our own damage too (Fleche, Contre de Sixte, Corps à Corps and Displacement/Engagement not being buffed by Embolden and Manafication feels weird). I'd like Impact to be returned to its Stormblood iteration (being an upgrade to Jolt II and not needing a dedicated button, giving more importance to proc management).
I don't want any AoE addition in our kit that would take the spot for something more interesting in our single target rotation. ShB gave every job more AoE tools, but no meaningful AoE situations in high end content, and dungeons weren't harder either.
I think the main reason the OGCDs aren't buffed by Embolden/Manafication is so that they're used "when up" instead of holding them for Embolden windows. Having them get buffed would mean figuring out whether holding Contre for 15s and Fleche for 20s makes sense, or just hitting them at the end of the Embolden window makes sense. I makes for an "easier" rotation, just hit those when they're up. Though I agree with Displacement/Engagement and Corps, those line up fine, but also aren't a huge source of damage to care about them not being buffed.

For Red Mage, what I'm really looking forward to is another button to press after our melee combo! /s

What I'd like to see is something like:

1) Ability that does different things depending on which mana is highest (or if they're balanced)

2) A reason other than "this mana is lower" to pick Verholy or Verflare (e.g. Scorch turns into a different ability, like 2 different DoTs and you want to cycle between them to keep each up. Not exactly that, but something similar (putting a buff on you/the party)

I agree with not wanting an addition to our AoE kit. People have been clamoring for a AE combo but please no. AE rotation for all classes is pretty "meh", and they should either make changes to everyone's AE combo, or just leave it as is.