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  1. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk still has so many problems that fixing it can't just be solved with a handful of actions and traits added to the 80-90 levels. That was the case in Stormblood and they did literally nothing, now Monk has a case for being the worst designed a job has ever been in the history of the game (still probably loses to 4.0 MCH though). As far as changes I'd like to see, well there's a ton.

    Dragon Kick/Leaden Bootshine reworked because the sheer amount of potency lost for missing this is like missing every single Positional a dragoon would have to hit over both of it's combos. IMO it should just go back to being a blunt debuff or some kind of self buff, be it in the form of a percentage of damage or a crit/direct hit rate buff. It worked as that when it was the Blunt Debuff, "fixing" it into Leaden Bootshine is what broke pretty much the entire job, so change it back.

    Chakra needs an extensive rework since RNG chakras feel terrible on their own and the gauge is underdeveloped even compared to other basic "Build and dump" gauges like Ninki or Kenki. In my opinion it needs to build consistently, either by hitting coeurl forms or by Chakra being the reward for hitting certain positionals instead of direct potency and there needs to be more to do than just Forbidden Chakra in Single Target and Enlightenment in AOE. There's absolutely no overhead to it either, which is especially bad during Riddle of Fire. Riddle of Fire is currently just overloaded with oGCDs all of which have strict alignment requirements which works really poorly with Brotherhood's random Chakras. It feels bad every time it comes up because either something falls out of alignment or you're bleeding potency from the Forbidden Chakras you need to be spamming but can't. It is the most unpleasant and least rewarding burst phase I've ever felt in this game. The job is also completely lacking a central mechanic now that Greased Lightning is gone, it just has the poorly built chakra which wouldn't even be enough to support the job on its own if it were more fleshed out. I've been advocating for Blitzes since we spitballed what that might look like in the 70 page "monk needs a rework thread" and since 5.4 was just the tearing down part of the rework without building anything back up, there's still merit mentioning it.

    Speaking of Greased Lightning, there's still an enormous number of skills that were previously designed around Greased Lightning maintenance that either need to go or need revision. Perfect Balance works pretty awkwardly as a direct damage cooldown since optimal useage of it actually requires Twin Snakes to fall off mid RoF for two GCDS, and frankly I think spamming Leaden Bootshines is incredibly unsatisfying. Plus it leaves you Formless which it definitely shouldn't do. IMO it's prime for being used for Blitz inputs should the devs go that way. Anatman shouldn't have existed to begin with and doesn't need to exist at all now, the effect of keeping up Twin Snakes during downtime is basically a joke and I'm at a loss for what it could even do of value since Monk already has other downtime skills like Form Shift or Meditate. Riddle of Earth as 3 charges at 6 seconds each is extremely spammy if you need to use it over a prolonged period (especially if that coincides with Riddle of Fire), IMO it needs a greater duration and less charges, it should be the one for longer periods where you're forced to miss positionals (possibly an 18-20 second duration) while True North is for shorter periods. Tornado Kick's animation is too long to be an oGCD which makes it miss much of it's impact when you use it, we only see the first half of it and then the rest gets clipped by our next weaponskill. This should be a weaponskill we work toward somehow, possibly also tied to Blitzes as one you'd execute (I'd prefer it not to just be on a 30 second cooldown or whatever, those aren't that interesting IMO). Six Sided Star really should just be a level 40 skill or it would need circumstances that would allow it to be used without the extended recast.

    As for other gripes there's the Fist Stances which have never been a system you really engage with meaningfully in combat, there's something that probably could be done with them but I don't trust the devs to not make Tackle Mastery/Enhanced Fists of Fire for the third expansion in a row. They may as well not exist if they're just set and forget. Monk seriously needs a better movement kit, because it's easily got the weakest movement kit out of the melee even with the Six Sided Star pseudo sprint. A lot of the job also just lacks impact right now, most of our heaviest hitting attacks feel weak compared to things like Xenoglossy, Midare, Star Diver or any other number of skills. That's partly an animation/sound design thing, but it's also partially a matter of job flow.

    There's probably something I'm forgetting, but that's at least most of the problems as I see them.
    (8)
    Last edited by SpeckledBurd; 03-23-2021 at 10:51 AM.