Quote Originally Posted by Colt47 View Post
I enjoy the Machinist as is and never really played it before this expansion. Adding anything that pins it to a position would take away what makes it great to me (Basically a structured Bard that has a rotation instead of a priority system). I just think there are far better things to worry about than trying to fix something that a lot of people are probably satisfied with.

The two Jobs that have the most issues in the game are probably Black Mage and Summoner. It has nothing to do with the End Game experience on them, because I think both are fairly good. Black Mage is just rough because what defines a caster is the casting timer, and it's the poster child of the entire caster lineup so it has some of the most outrageously big cast timers of any job. What makes those two problematic is that what they do changes a lot from low level to high level, making level sync a problem.

We can basically judge what is at the gold standard by what jobs are keeping the same rotation as they level up and just adding things to them. So stuff like Machinist actually is at gold standard. Dark Knight is another job at Gold Standard, and I believe the four jobs they introduced in the last two expansions are at gold standard. The ones that are problematic are ARR and HW. You can't really learn a job if the job doesn't even give you the right rotation until level 70 or 72. Paladin is kind of iffy on their rotation and I think they are definitely doing some tweaks to it come End Walker.
...What? Sure, I can agree to both having pretty bad levelling experiences, BLM suffers from spells becoming obsolete as its rotation keeps changing up until it unlocks Enochian- but saying it has the most issues out of other jobs because of low level experiences and ignoring how they function in current content is a very inaccurate way to judge a job's design as a whole. BLM is far from the job with the most issues. Yes, a levelling experience should be more smooth- but it's hardly the most pressing issue on any job because ultimately what matters is how the kit functions at the level cap because you need to know if all those skills/traits you learnt actually amount to anything.

Furthermore I heavily disagree with your "gold standard." Does that mean you find MNK good because it has the exact same rotation for all 80 levels? But let's go with your mindset and say MCH is great because the rotation doesn't change much from levels 60-80, allowing a smooth levelling experience. What does that do about the objective flaws in a lot of its skills like Wildfire, Hypercharge or Turret/Queen?