Quote Originally Posted by Raikai View Post
Machinist:
- An AoE battery spender + OOC battery recharger;
- An actual Overheat combo, instead of just pressing Heat Blast 5x
- Wildfire is pretty boring and feels unimpactful. I don't know how, but i'd love anything that would make it more interesting and exciting to use;
- Just a small QoL, but MCH's AoE skills working without a target... just like Flamethrower does;
- On Flamethrower, a trait to make it better. It's beyond me why we can't even - turn - while using it;

- Very unlikely to happen, but I'd love if the 1-2-3 combo would have its animations reworked. They are cool and all that jazz, but they are way too busy for the filler abilities... Back in the day this wasn't an issue because they were procs, so you would't see them all the time.
I can't really speak to everything on this, since I'm only level 64 as a MCH.
But I agree with everything I CAN speak to.
All overheat is for right now is access to heat blast or auto-crossbow spam. Just pick the move for the situation and spam it till the timer runs out. There's nothing interesting going on here.
Wildfire is so unimpactful it's easy to forget it exists. When I do remember it exists, I slap it on before doing heat blast spam and hope that... does something?

And, as unlikely as it is to happen, I absolutely hate the "heated" combo moves. Particularly slug shot. The magically appearing line of bullets absolutely does NOT fit in with the Machinist's aesthetic. At least the robot bits on clean shot can sorta be justified, but heated slug shot's animation... it just shouldn't exist honestly. It might look "cool" but I think it outright clashes with the class aesthetic and theme. It doesn't look like a gadget, or some technologically advanced weapon. It's a magic bullet-appearing spell. It's atrocious. Remove it pls.
Heated Split and Clean are fine, but I still do agree with Raikai that they shouldn't be base combo moves. They're too noisy and busy for your core combo.