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  1. #181
    Player
    DarkZeroUnit's Avatar
    Join Date
    Nov 2017
    Posts
    71
    Character
    Darthgama Nemi
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SchrodingersWaffle View Post
    #UltimaForBLMLevel90
    no ultima is for the end times where 14 is about to close and they give us the toys to go nuts with

    id like to see a non limit comets to rain aoe hell on our enemies
    (1)

  2. #182
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DarkZeroUnit View Post
    no ultima is for the end times where 14 is about to close and they give us the toys to go nuts with
    id like to see a non limit comets to rain aoe hell on our enemies
    BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
    It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.

    Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.

    Quote Originally Posted by MrAptronym View Post
    MCH: Add something we need to be a bit more reactive with; maybe an interplay between battery and heat?. Right now MCH is very straight forward. Boring between bursts like ninja, spammy bursts like WAR/DRK and painless mobility mean the job just feels shallow. Battery in particular barely feels like a mechanic. Wildfire also feels like a relic. AoE is even more simplistic, making dungeons a bore. Aesthetically, I am hoping for more gadgets.
    Completely agree with that, been talking about MCH for 2 years so I won't elaborate.
    (0)

  3. #183
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
    It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.

    Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.
    Technically it wouldn't be all that different from Scathe currently, except it'd likely be actually useable and have a satisfying animation to go with it
    (1)

  4. #184
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    My main job isn’t a dps, but when I do get to dps, I usually do either MCH or DRG. My main gripe with MCH is that I just find it very straight forward and a bit boring. Doesn’t have that itch of complexity that I like.
    (5)

  5. #185
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    MNK suggestion for 6.0:

    -Every two rear-positional leaden bootshines will proc a "super bootshine" with a flashy animation and higher potency. They can implement this into the job gauge and will reward Monks for hitting their most important positional. This addresses the complaint that MNK doesn't "build up to anything" and is less flashy than other classes.
    -Each PB phase will end with one of these super bootshines to replace the usual final bootshine. In order to prevent drifting and a snowball effect if you miss a bootshine, I propose that activating PB should reset your "bootshine stacks". Correct me if I'm wrong, but in your downtime between PB you should be able to do two of these super bootshines (six bootshines in total) and this PB will prevent you from having an excess stack going into your burst phase. This way PB always ends with your most flashy and satisfying move if done correctly.

    Would any MNK players like a mechanic like this? I would love something along these lines for Endwalker to add to the satisfaction of the job and reward players for hitting positionals.
    (0)

  6. #186
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Dragoon
    • Disembowel applied to Sonic Thrust
    • Fang & Claw, Wheeling Thrust and Raiden Thrust "procs" increased to 15 seconds
    • Removal of Dragon Sight (not a huge fan of macros)
    • No longer lose Eyes should BoTD drop
    • Piercing Talon potency buffed and no longer breaks combos
    • Upgrades to Spineshatter Dive and Dragonfire Dive
    • Reduced animation delay on Stardiver
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #187
    Player
    abesut's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Rau Quby
    World
    Shiva
    Main Class
    Arcanist Lv 50
    a Summoner that doesnt have an identity crisis;

    dots,
    egis from ages past (2.0)
    demi summons with different conditions
    Aetherflow/drain to proc Fester (that feels stitched into the job)
    2x2 egi spells detached from the pet, only spammed to get further ruin.
    Rotation that is all over the place with a job/class that feels like 3 different people having their own idea of what a summoner is, baked into this...job.

    yeah I know we cant get my beloved FF11 summoner post-2012, but I'm hoping of more summons, and that they scrap the abilities/spells that doesnt is related to summoning. It seems more like Summoner was last in line when it came to picking spells from the magic hat, and we just got a mix of the leftovers.
    (3)
    Last edited by abesut; 06-01-2021 at 02:01 AM.

  8. #188
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ive already deleted MCH off my hotbar and have reached my final stage of grief, acceptance. But id take it back with open arms if they fix the dam thing the queen feels very barren and toothless, wildfire is token, aoeing is the least satisfying compared to its cousins DNC and BRD and even its distant cousins MNK, DRG, SAM, and NIN. The only good thing I can say is its easy to pick up and you can master it as early as 50 due to how little the job changes for 30 levels with all its filler sparsely paced. takes you 10 levels to get your full heated rotation fro 54-64 and it doesnt feel like it does much. Due to the unjust reception it got I dont think itll change at all which will kill the job for me

    Yes its a good thing to let go when a job dies for you but my alternatives for a fun ranged are also dying, I dont expect DNC to be more fun in EW and BRD has a massive outcry to be easier and more toothless than the 2 easiest jobs in the game rather than being intuitive or fun, and i do fear the devs will go all out to make things dummer for everyone to enjoy...by dum I mean accessible for the difference it makes tbh. I dont just worry about MCH or ranged but all jobs. When will it happen to your main when it only has 4 buttons and everyone loves it
    (0)

  9. #189
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    I want to see a return to healer dps rotations. I absolutely hate running through quest content on a healer spamming 1 dps spell a million times a week. It's the worst experience ever.
    (6)

  10. #190
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    After thinking about it for quite a while I finally, precisely know what I would want the most for MCH.

    I.Current problems
    The MCH is too straight forward due to no RNG or lack of buttons. The rotation follows a few rules in order to use Drill and Air Anchor as much as possible without wasting any heat. Beyond that, it's sadly braindead.
    The most of the rotation is just 1 2 3, Drill, Air Anchor and Hypercharge combo. Wildfire and the Automaton Queen are way too automated to actually consider them like part of the rotation. Reassemble is a good tool, not game changer but it impacts the DPS and is a good landmark to know when the next trick attack is. Barrel Stabilizer only exist for the opener, if there is not a single downtime during the first 2 minutes, the BS will be desynchronized with Wildfire when it's supposed to be paired with.

    I honestly feels like old MCH iterations are praised because of Nostalgia.
    HW MCH was interesting but had annoying flaws like stacking 3 damage buffs one after another or blank being important to the rotation.
    SB MCH had the nearly useless heatgauge, lacked an overheat button and there was too much RNG, no gameplay beyond the wildfire combo.

    II.Reworked abilities
    There should be reworked, not fixed by a trait, their core function don't fit in the game or are simply boring.

    Wildfire, it's not impactful, it's not fun to use, the combo will remain a "Boosted hypercharge". Maybe SQEX intended more Weaponskill actions that would work with it like Lost Assassination.
    IMO, the best solution would be to rework it into an ability that consume heat to inflict damage. Keep the delayed damage if you want but reduce it, add AoE if you want, but making it instant rather than pairing it up with Hypercharge would make it far more interesting. Its lack of presence is also a problem.

    EX1: 120s CD consume 50 heat to inflict 1200 damage + 500 to near targets.
    EX2: 60s CD consume 30 heat to inflict 600 damage + 250 to near targets.

    Lowering its cooldown should also come with a Barrel Stabilizer rework/lowered cooldown.

    Flamethrower is the worst ability in the game, only outperformed by Anatman. It's a relic of the past and I hope SQEX will never make an ability that requires you to not move for more than 5 seconds ever again.
    I already shared my idea and still think it's a great idea.

    To not got into details too much once again, Flamethrower should put the MCH in a stance where the Aetherolyzer is used instead of the gun for a short period of time, 10-15 seconds for example.
    1 2 3 combo would be replaced by brand new GCDs that would make you follow a different path to be optimized, for example 2 would inflict a dot in a cone, 3 increases your damage, 1 would be damages in front of the MCH.
    To optimize the combo, it could be something like 3 2 1 1 2 3.
    The ability could cost 50 heat to add more heat based tools.

    Both of these ideas would reduce the 1 2 3 spam, the Hypercharge combo spam and bring something new to Wildfire. It would also strengthen the gameplay of MCH, switching from tools to tools.

    III.New abilities
    I've seen that some people would like more AoEs while I believe adding "button choice" is a bad idea. If we need an Air Anchor AoE version, why not simply make Air Anchor deal AoE damage? Both solution into one button like how Hissatsu:Guren used to work. No one asked for a single target version as far as I can remember.

    Upgrade to the Queen - Shock/Flash/Noise Blaster/Debilitator
    I've seen people asking for AoE use of Battery, I completely disagree with summoning an AoE automaton.
    But! Can't we fix two problem at once? Current problem with the queen is that she's a glorified dot but we would add a command that would make the queen burst a shockwave or an electric around it.
    However this shouldn't be an actual command but an actual action realized by the MCH based on where the Queen stand to avoid pet problems we all know.

    On top of that, I would change the Queen to make it work based on charges rather than a duration but I'd understand if they would do that.

    EX: 25s CD, can hold 2/3 charges. Deals XXX potency in AoE to where the Automaton Queen stand.
    *Can only be used when the Queen is summoned.

    Chainsaw
    That's just a big wish here I've also mentioned in the past. The chainsaw has been a famous MCH tool in FF VI and XV.
    Basically, the same way Flamethrower functions but as a Melee stance. Yoshida mentioned that melee gameplay would be simplified, following E8S-E12S, DRS and Diamond EX, I don't think making a ranged go melee for a short period of time be a crazy idea.
    Chainsaw would be the "battery version" of Flamethrower but... Would it consume battery? If there is not more tools to generate battery I don't think it should consume the resource.
    Would it generate battery? Not impossible.
    Would it grant a charge after using battery? Not impossible but that would require tweaking considering the Battery gauge is meant to be flexible.

    For now, I think that's all the big wish I have.
    Honestly, if they simply rework Wildfire, Flamethrower and add more interaction with the Queen, I'd be happy.
    (2)
    Last edited by CKNovel; 06-12-2021 at 07:51 PM.

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