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  1. #311
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MrAptronym View Post

    1. RNG and additional effect

    2. Mobility and casts
    1. MCH rotation is simple and efficient but fixed. RNG should be added on the 1 2 3 buttons, because it's when it's the most boring.
    BRD and DNC are complete RNGfest, it's okay for MCH to have some. It could be trivial like a chance that Gauss round gets refreshed by X seconds or a bit bigger for example BioBlaster has a chance to be freely used regardless of the Cooldown.

    For example the shotgun we saw in the trailer could be a proc that allows the use of said shotgun.
    Yes, I'm still coping that the shotgun will not be a GCD combo from spreadshot.

    2. Mobility will change in 6.0, I believe Yoshida mentionned it multiple time in interviews. We can feel that in Diamond EX and the last savage raid tier, it's quite easy to maintain melee uptime.
    In other words, there is a high chance that melees will play just like ranged 80% of the time. If SQEX removes positionals entirely (which I doubt but no impossible) there will be no differences between the two roles.
    Casting works on MCH, it could probably on DNC and if BRD gets reworked it could be redesigned with casts in mind.

    If 2 happens as the best choice and design for ranged, it's going to be quite the irony that it the best solutions was to redesign BRD, not MCH.
    (0)

  2. #312
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I was considering making another MCh thread as I brainstorm new concepts and ideas for the mush we call a job but perhaps another time....for now ill just list cliffnotes to spare the TLDR. MAke turrets great again, make the loop interesting and not boring, remove heat blast, make the aoe tie into eachother instead of being offhanded abilities, give it utlility or buff it cuz its identity is all over the place.

    Yea its not fair to desire a job that has such a high satisfactory rate to be different for my own, enjoyment but in SB i never asked for MCH to be malformed beyond recognition and to fade in time only remembered by what others talk crap about it. I can dream and with more skills sooner or later a jobs just gotta evolve...it has to..it must
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #313
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    for now ill just list cliffnotes
    Even if this direction were somehow the cliff (rather than our having already fallen off it to a bare bottom of job design), I'd gladly follow. I miss MCH having substance.
    (2)

  4. #314
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    One I came up with, I'd like for them to clean up Samurai's AoE rotation by getting rid of Fuga and have Mangetsu and Oka combo off one another. You do Oka to Mangetsu to generate a Getsu, the combo ends, then you can do Mangetsu to Oka to generate Ka, the combo ends. The potency would still be the same 100 > 160, but removes the awkward cone > radial on a speedy class, alongside it also having a radial oGCD.
    (0)

  5. #315
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I personally hope they don't change MCH too much. I really love it the way it is right now. Although I do think there are some room for improvements. I do think a choice between single target and multi target Automaton would be nice. I also agree that bioblaster should be expanded upon to give some type of vuln up effect to give the class more utility. Thats about all I have off the top of my head.
    (1)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  6. #316
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    BARD Changes I would like to see:

    1. AOE dot or way to trigger the dots to all enemies
    2. AOE supporting skills basically take current support skills and make them work similar to troubador
    3. more music aspect to the kit right now its mostly bow.
    4. weakests song make it do more and play through the whole song not swap immediately to best song and cut one short just seems odd to have it like that in the first place.
    (0)

  7. #317
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    For the love of God some kind of positive healer change that isn't completely brain dead.

    PLEASE
    (5)

  8. #318
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    instant ruim 3 always! ans less cooldown to leylines.
    (0)

  9. #319
    Player
    Easayia's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Eliyas Florean
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I want Bards playstyle to remain intact its currently even now fun however it needs things added to it.

    1. make its weakest song more interesting
    2. make more music focused animations for the job right now its a lot of bow and hardly any music.
    3. AOE dot applicaton skill.

    Im not sure why people keep wanting 2 charges on bloodletter and Emperial arrow the skills are fine as is litterally any time you dont proc bloodletter most of the time you have emperial or another skill available to pop and usually right after you will get your proc.
    (0)

  10. #320
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Easayia View Post
    Im not sure why people keep wanting 2 charges on bloodletter and Emperial arrow the skills are fine as is litterally any time you dont proc bloodletter most of the time you have emperial or another skill available to pop and usually right after you will get your proc.
    Because it's garbage seeing Bloodletter refresh itself at the same time you hit Empyreal Arrow, pissing away a 150 Potency proc. Losing DPS does not feel good, and there's a whole lot of lost DPS because Bloodletter doesn't have charges. As for Empyreal Arrow, charges would smooth out the end of Army's Paeon. It's not unusual to have Empyreal Arrow coming off cooldown around a GCD before Wanderer's Minuet comes off cooldown. When that happens, do you use Empyreal Arrow the moment it comes off cooldown at the end of Army's Paeon where it only exists to give you 5 Soul Voice, or do you drift Empyreal Arrow by a GCD so you can Empyreal Arrow the moment you enter Wanderer's Minuet for an instant Pitch Perfect stack? Obviously, it's better to let it sit for a GCD so you can take advantage of the stronger proc in Wanderer's Minuet. If Empyreal Arrow had charges then there wouldn't be a problem at the end of Army's Paeon. Army's Paeon would be nearly over, you get a charge of Empyreal Arrow, and then you can safely go into Wanderer's Minuet as the second charge counts down. No wasted proc at the end of Army's Paeon, no drifting the cooldown of Empyreal Arrow, just a nice and easy transition.

    That's why people want charges, to smooth out the kinks in the kit and prevent BRD from hemorrhaging DPS all over the damn place, especially during Mage's Ballad.
    (2)

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