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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    That 120 Total eclipse potency you did equaling 45 damage? My WAR's decimate did 106 damage in the exact same scenario (about 2.1 times as much damage...curious; 250 potency is also about 2.1 times as much as 120 potency...hmmm). His chaotic Cyclone will do 300 damage (Chaotic cyclone post DH-CRT is 720 potency; 6x as much potency, and also close to 6x as much damage...it's almost like there's an extremely obvious pattern going on here). My heavy swing did 77 damage in Berserk. My inner Chaos did 637 damage. You can set WD to whatever the heck you want, potency is the ultimate variable in the damage calculation. A 400 potency attack will deal 2x as much damage as a 200 potency attack, it's pure, cold, uncaring numbers.[/url]
    I understand how potencies work, but those potencies are based on weapon damage and your main stat modifier. Those higher damage numbers you were bringing up? Wouldn't happen in synced content if we kept our skills. Because you were running on 323 strength and not the 75 strength you would be synced down.

    You literally had 4.3 times the strength you would have normally. That's an extra variable in the math you're not taking into consideration, or are just ignoring to try to prove your point.

    That matters. I'm not saying you'd be doing 4 times less damage to do the strength variable, but you'd be doing orders of magnitude less damage with 4 times less main stat.

    I'd love to be able to do an undersized party with min ilvl checked just to do a realistic experiment but we can't for some reason. It syncs abilities down.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    You let level 80's use their full kits and they'll be unleashing infinitely more times as much potency as a level 30 can do, completely shattering any hope Billy has at ever obtaining parity with Chad, and completely destroying the purpose of the dev's intention with the level sync.
    (Emphasis mine) No need for hyperbole to try to make your point because it's just factually incorrect.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    There is no system you could ever design that would allow access to a level 80's toolkit and allow them to maintain parity without making every single skill not found at that level non-existent (1 potency, 1HP shield, etc). And that's why you better get comfy, it's not changing. Period. They'll adjust the rewards on roulettes before they devote even a nanosecond of brain power to ever change their syncing system.
    Again, no need for hyperbole. There are ways to make it work, you just need to think outside of the box a bit. For example?

    If a group joins the roulette, and the dungeon is lower than all the members? Allow them to keep their old skills. A bunch of level 60s get stuck in Sastasha with no newbie bonus? Literally zero people are harmed letting them keep their skills.
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    Last edited by Deceptus; 04-04-2021 at 09:54 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]