Quote Originally Posted by xbahax92 View Post
I dont understand why people think a new player is getting overwhelmed about a simple 1-2 rotation in a low level dungeon. Like the gcd is super long for most players and combat isnt as engaging early on. I think the low level dungeons give wrong impression about whats to come late game. Low level dungeons are rather a scare off than a lure in.
I haven't read all the posts in this thread, but as far as I'm aware most people are not saying players are getting overwhelmed by having two buttons. They're saying that there will be severe balance issues if players could use their full kit in all content regardless of what lvl it is. Completely different issue.

I personally don't think players can get overwhelmed by two buttons, even if they're brand new to mmos, and I would like for them to have more buttons...however...giving lower lvl player more buttons can either mean too much button bloat later on if the progression is consistent in how many skills you get, or to off-set the increased skills at lower lvl there will come a point in which players will get little to no skills to avoid button bloat later. So really the best way to balance is to give the lowest lvls the least amount of skills gained to make later progression feel more consistent without ending with a button bloat issue.

Low lvl class players are much less likely to get irritated by a small skillset when they're very low lvl because it makes logical sense for things to be this way given your character is new to the class. This is less irritating than finding yourself in a lvl bracket in which you get little to no skills to make up for getting more at a lower lvl. Getting a few new things very often feels better than getting a lot to begin with and then nothing for quite some time.