Quote Originally Posted by Deceptus View Post
Veteran players need an incentive to queue for things that might not benefit them. IMHO being synced to content where you go from 24 buttons to 2 is more of a disincentive to queue for certain content.
There are already incentives: tomes and xp.

Players are not going to run content solely because they get to keep all their skills. Players generally do content to get something or to help someone else get something. Even if someone were to abstain from doing lower lvl roulettes to get tomes, the fact remains that they are queuing for content because they want tomes.

Remove the tomes and xp gains, and replace them with giving players all their skills in any content, you would actually see a drop in the amount of people who do lower lvl roulettes. Why? Because they would simply go elsewhere to get some manner of useful loot. Having all your skills isn't enough of an incentive for most people to do content because it would be seen as a waste of time to do content for no reward for themselves or a buddy they're helping.

Having a Sastasha lvl of kit isn't exciting to say the least, but I can guarantee it wouldn't be much more fun if you had your full kit. The mobs aren't designed to be against players with massive kits and the lack of mechanics would mean many skills just wouldn't be used, especially with the increased dps from major cds and ogcds resulting in things dying much faster. Adjusting the damage output isn't enough if a player has more buttons to press in a gcd than a player who is actually the lvl the content is intended for.

I don't find it particularly fun to have most of my kit wiped out, but I understand that low lvl content isn't balanced for veteran players, it's balanced for novices. So when I do content that is intended for a novice I expect to be faced with a situation that only a novice would find interesting. On the days in which I want more or my full kit I simply avoid putting myself into a situation that could land me in super low lvl content.

First impressions matter. As I said in my previous post had the dungeon content I did when I started FFXIV been a faceroll due to being matched up with higher lvl players blasting things with their huge kits then I would have left the game. Sure some sprouts may not know any better, but not every sprout is new to mmos, and many would be turned off by being unable to entirely avoid being boosted while using DF. Never mind how you don't need to be an experienced player to find being unable to learn your class to be frustrating because you're unwillingly getting carried.

And frankly I don't think anyone's desire to have their full kit in all content is a good enough reason to ruin the first impressions the game has on new players. If you want your full kit then do content that allows you to use it. That's not difficult to do.