Quote Originally Posted by Vyrerus View Post
Not too mention, if they caved on this sort of thing, the next thread would crop up, "Why not just give us our full kit right away at level 1?"


Quote Originally Posted by Vyrerus View Post
Also there are synced solo duties related to the Main Story Quest and Job Quests. While they aren't exactly pillars of difficulty, they are expected to be done at certain levels and be mildly challenging. What you propose would allow people to level past these points, and then go back and destroy them with skills not locked behind quests. This may potentially break some quests, because certain skills would allow for more player power than you're supposed to have from a design standpoint. They then have to fix something that would have never cropped up otherwise.
And SE has implemented an "Easy" mode for people who already struggle with some of those so don't pretend the precedent isn't there.