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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    Not every action is a weaponskill that scales off weapon damage.

    Standard Step says Hi. It's incredibly devastating at low levels, and that's just one example.
    Weapon damage affects the damage of everything you do, not just weapon skills. This means an increase in weapon damage will also increase the damage of standard step etc.

    The reason Standard step is so absurdly strong is because of its very very high potency for level 15. If we use Sastasha at level 15, the lowest level you can go into a dungeon and compare the potencies of abilities.

    Dragoon's strongest skill is Vorpal Thrust at 350. Monk has a 200 auto Crit (call it 350 potency again, 1.5x crit damage to be generous), Ninja, Gust Slash 340, Samurai has Jinpu at 340 (call it 352 with the buff), I could go on.

    However, Standard Step is a 1000 potency AoE attack with a 75% dropoff for the other enemies (so a 250 potency attack if I am interpreting the tooltip correctly) and it is only on a 30 second cooldown. This is close to 3 times as strong as a melee's strongest hit at the time. This is also the perfect example as to how quickly a level 80 toolkit will just decimate enemies.

    Samurai's Tenka Goken is a 540 potency attack with no drop off, Dragoon has 600 potency Stardiver and 400 potency Nastrond and 300 potency Gieskogul, ninjas Mudras, Summoners incredible damage with DoTs, summons etc, BLM will melt things with flare and foul, the list goes on. Obviously, alot of these are just the raw potencies and do not take into account any buffs the jobs use.
    (5)

  2. #2
    Player
    Kanosi1980's Avatar
    Join Date
    Mar 2021
    Posts
    5
    Character
    Kanosi Wraven
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I've played MMORPG's since 2001, but I've most recently played WoW. What I don't like about WoW leveling dungeons is that you blow through the trash without even executing a full rotation or feeling like you should blow any CD's. I like that in FF14 I can execute a full rotation multiple times before the trash dies, encouraging use of offensive and defensive CD's (if a tank).

    Coming from someone who just lost sprout status, please don't nerf the dungeons. Part of what has made me useful in harder difficulties in raids and trials is having to learn mob and boss mechanics and practice my rotations and good CD use in leveling trials and dungeons.
    (6)