Quote Originally Posted by ForteNightshade View Post
Meanwhile, you get oddities like Samurai being hilariously and comically weak at level 70.
You're going to have to explain this? Do you mean relative to Dancer? At 70 Samurai has an 850 potency line AOE that's non-diminishing every other pull, a 360 potency GCD every 5 GCDs also non-diminishing, and a 150 potency resource spending aoe with an absurdly high target cap. 360 potency can be buffed to 540 for more efficient resource spending.

Meanwhile a Dancer at 70 has Technical Finish, 1500, diminished to 375 on every target after, Standard Finish, 1000 reduced to 250 for every target after, 150 > 200 pot combo with 350 and 300 pot proc aoes that reduce to 175/150 to every target beyond first. Oh and the 100 pot Fan Dance II and Fan Dance III oGCD combo, also based on procs.

Technical Finish compared to Hissatsu: Guren against 8 target pull:

TF -> 4125 total potency
HisG - > 6800 total potency -> Samurai Wins.

SF -> 2750 potency
Tenka Goken unbuffed -> 2880(4320 buffed) potency -> Samurai Wins.

Windmill -> 1200 pot
Fuga -> 800 pot -> Samurai loses

Bladeshower -> 1600 pot
Mangetsu -> 1280 pot -> Samurai loses

Fan Dance II -> 800 pot
His Kyuten -> 1200 pot -> Samurai wins

Samurai has to build Jinpu and debatably Shifu first, but Dancer loses GCDs while dancing to build their steps.
Dancer has more potency on general AOEs due to enhanced action damage trait, and higher base AOE potency, but it's executing GCDs more slowly, and has to rely on procs for its highest damage ones to come out, granted the proc rate is pretty high.

I guess maybe if the pull goes on long enough, then Dancer catches up and overcomes them, but then Samurai pulls ahead on bosses. If the pulls are smaller, results change too, as smaller pulls are better for the diminising AOEs. I just don't see what makes it laughably weak.