Quote Originally Posted by Jeeqbit View Post
Sastasha has some long treasure paths. You may not know that because everyone ignores them and rushes to the end.

So does Tam-Tara, Copperbell Mines, Halatali, The Thousand Mows of Toto-Rak, Haukke Manor, Brayflox's Longstop, The Sunken Temple of Qarn, The Stone Vigil and Dzemael Darkhold.

Everyone just rushes efficiently to the end so they stopped bothering.
Which is why I always thought that doing something similar to the bonus chest system in 1.X would be way more effective than just trying to un-hallwaysim-fy dungeons and expect players not to ignore paths.