Which is why I always thought that doing something similar to the bonus chest system in 1.X would be way more effective than just trying to un-hallwaysim-fy dungeons and expect players not to ignore paths.Sastasha has some long treasure paths. You may not know that because everyone ignores them and rushes to the end.
So does Tam-Tara, Copperbell Mines, Halatali, The Thousand Mows of Toto-Rak, Haukke Manor, Brayflox's Longstop, The Sunken Temple of Qarn, The Stone Vigil and Dzemael Darkhold.
Everyone just rushes efficiently to the end so they stopped bothering.
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