Quote Originally Posted by Jojoya View Post
How many players pay attention to potencies in the first place? The game never even explains what role potency plays in the damage formula. Someone who raids seriously would take the time to understand. The typical casual player won't. At most they look up a recommended rotation online then memorize it.

I'm not saying I think SE should do it. I'm fine with how level sync works with our abilities though I wish they'd take a closer look at ilvl sync and clean up the dungeons where the ilvl sync is way out of line with the intended ilvl for the dungeon.

But it's an interesting question. How many players would give up potency in low level dungeons if they got to keep their full toolkits, and how many would skip the full toolkit to get the best possible potency?
But you shouldn't completely neuter potencies just because people don't care. Just to give an idea of how bad the idea is of giving things 1 potency;

Take Paladin, Fast Blade is 200 potency, Attonement is 1 potency. How many Attonements do I need to match Fast Blade? The answer is 200. 200 GCDs used just to match the potency of 1 GCD in Fast Blade.

It is a complete detriment to everyone in the party and the idea should not even be entertained.

However, this then plays the game of, where do you put it? As others have said, it would be a complete mess. Better to just keep the current system.