Results 1 to 10 of 120

Hybrid View

  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MariaArvana View Post
    No offense, but that'd be the pinnacle of wasted time. Why would anyone ever use a 1 potency attack? You'd literally be trolling the party, and the devs would be trolling the playerbase by ever letting it be an option. Even if it took 5 seconds to do code wise, that 5 seconds would infinitely be better spent on literally anything else.
    How many players pay attention to potencies in the first place? The game never even explains what role potency plays in the damage formula. Someone who raids seriously would take the time to understand. The typical casual player won't. At most they look up a recommended rotation online then memorize it.

    I'm not saying I think SE should do it. I'm fine with how level sync works with our abilities though I wish they'd take a closer look at ilvl sync and clean up the dungeons where the ilvl sync is way out of line with the intended ilvl for the dungeon.

    But it's an interesting question. How many players would give up potency in low level dungeons if they got to keep their full toolkits, and how many would skip the full toolkit to get the best possible potency?
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    How many players pay attention to potencies in the first place? The game never even explains what role potency plays in the damage formula. Someone who raids seriously would take the time to understand. The typical casual player won't. At most they look up a recommended rotation online then memorize it.

    I'm not saying I think SE should do it. I'm fine with how level sync works with our abilities though I wish they'd take a closer look at ilvl sync and clean up the dungeons where the ilvl sync is way out of line with the intended ilvl for the dungeon.

    But it's an interesting question. How many players would give up potency in low level dungeons if they got to keep their full toolkits, and how many would skip the full toolkit to get the best possible potency?
    But you shouldn't completely neuter potencies just because people don't care. Just to give an idea of how bad the idea is of giving things 1 potency;

    Take Paladin, Fast Blade is 200 potency, Attonement is 1 potency. How many Attonements do I need to match Fast Blade? The answer is 200. 200 GCDs used just to match the potency of 1 GCD in Fast Blade.

    It is a complete detriment to everyone in the party and the idea should not even be entertained.

    However, this then plays the game of, where do you put it? As others have said, it would be a complete mess. Better to just keep the current system.
    (2)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jojoya View Post
    How many players pay attention to potencies in the first place? The game never even explains what role potency plays in the damage formula. Someone who raids seriously would take the time to understand. The typical casual player won't. At most they look up a recommended rotation online then memorize it.
    That's exactly the problem with the idea of "keep all the skills but reduce the overlevelled ones to negligible potency".

    The average player won't consult the tooltips about what level they learn a skill and whether it is doing damage in this immediate dungeon. The button is there and lit up; your character does an attack when you press it. What more do you need to know?

    The absence of skills is what tells you, simply and instantly, that they're not available to use. You automatically press your third combo skill button, you get nothing, you realise you have to start over from 1. If instead the skill worked, you'd press it and you'd keep on pressing it if you didn't notice the lack of damage alongside the flashy effect.
    (4)