Quote Originally Posted by Intellion View Post
Now this may not relate to the current discussion at hand, but am I the only one who actually likes that "consequence?"
After all, I've noticed that this very community also likes complaining that "most endgame players suck at their jobs."
The problem here is you're trying to expect Savage-level efficiency from players that may not even want to play at Savage-level efficiency. I have no desire to run any current Savage content, because I recognize my skills are not up to the challenge. I'm perfectly capable of handling normal/story mode content. Such a nerf would mean all synced content I get placed in will lead to me being more hindrance than help, in content that does not otherwise require that level of skill from at-level players.

For better or worse, the majority of the game only asks that you have an average level of competency. Most content does not require players to be fully optimized. This is by design. Asking devs to make changes such as these is against their intended design for the game. It boils down to "I don't like how you made your game, can you change it to satisfy me personally?"

Don't get me wrong. I fully understand the sentiment of simply wanting more to do, wanting a bit more "action" in low level content, the satisfaction of seeing your full kit in use and knowing you're contributing fully. But, the answer is simply to run the content that gives you that satisfaction; there's plenty of it. If you're an end-game player bored of running low level content, just stop running low level content.