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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Intellion View Post
    So why not reward them for reaching the endgame and just let them use all of their skills even in older content?
    We just had a thread on this start not 2 weeks ago.
    If you wanna read up on what was discussed, you can check it out here:
    https://forum.square-enix.com/ffxiv/...evel-Synced%21

    tl;dr, Having a skill synch system would be a nightmare and we should probably never expect them to add something like this to FF14.
    To quote the most upvoted post from the thread:
    Quote Originally Posted by Frizze View Post
    That can not work in a balanced way. Lets use your BLM example. I get sent down to halitali in a leveling roulette on my lvl 80 BLM, and the roulette matches me with a lvl 20 THM. We get to a boss. He casts Thunder, i cast Thunder 3. Thunder 3 does the same damage per tick as Thunder(so far so good), but T3 lasts 2 ticks longer plus its initial hit is 40 potency higher AND it has a chance to proc thundercloud. You could do some math to find a balance point for the ticks and initial hit, but the fact that i get to wait 6 extra seconds before reapplying is a real advantage and if it can still proc at all(even at a reduced percentage) then the lower level caster can never catch up on damage - and thats before you account for the fact that my gear is sync-maxed and his is likely a mix of poor quality stuff that already puts him at a disadvantage. Enough DoTs, direct burn is the BLM specialty. So you nerfed my F4 to compensate. You say i can just use the old skills? Ok. Im spamming F1 for the same damage as the other guy. But no, i have 3 stacks of AF and he can only get 2 stacks(plus im running Eno and he doesnt have that yet). I can still end each round with a Despair - he doesnt have anything similar. I can pop manafont to extend a burn session, use ley lines for that sexy speed boost, drop manawall to ignore some mechanics, use xeno sharpcast triplecast and swiftcast to do damage on the run - he has swift and none of those other options. Oh, and lets not forget your umbral phase. When his mana is out he needs to use transpose and wait 7-12+ seconds before he can transpose back into his astral phase(needing to rebuild his stack). I use B3, have all my mana back in 4-8 seconds, and can F3 back over without losing my stacks. And thats just single target, we're ignoring the imbalance of an AoE pull where i can multi-dot and he cant, where i have multiple useful spells and he doesnt, and where i can still swap astral/umbral at full stacks and he is stuck with transpose.

    And all that is for a DPS class, seemingly the easiest to balance. How do you propose we balance Group A having a healer who can only cure 1 and medica 1(both on GCD, both with a cast timer, and no other options) against Group B having those same options, plus stronger versions, plus 9 instant cast heal spells with varying traits(including shields, regens, aoe heals, and a full heal)? Oh, and the second groups healer has 3 AoE damage spells(one of which has an attached stun, another of which has an attached heal), and the first group has none.

    Final note, i also disagree with the OPs assertion that the level sync "completely wipes out any feeling of progress". I feel like if anything, it re-asserts just how far youve come. Your character used to struggle just to do a 2 hit damage rotation. Now you have a 15 move opener sequence you do that is optimized to the nth degree. Looking back occasionally really helps that feeling of progress.
    (7)
    Last edited by ItMe; 03-21-2021 at 11:15 PM.