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  1. #1
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hasrat View Post

    The result is basically that, in low level duties, you're required to play your job much closer to perfectly, just to match up with a mediocre low level player. And a mediocre high level player will quickly find themselves to be dragging the group down.

    Now this may not relate to the current discussion at hand, but am I the only one who actually likes that "consequence?"
    After all, I've noticed that this very community also likes complaining that "most endgame players suck at their jobs."

    Personally, I would actually love a system like that: Endgame players retain access to their whole kits even after level-sync, but due to various nerfs across the board for balancing reasons, said endgame players are also required to play their jobs well in synced content, or else get outperformed by even a mediocre low-level player. That way, the endgame player is actually forced to learn how to play their jobs properly to avoid dragging the group down (I mean, a certain level of competence should be expected from endgame players), while low-level players are given leeway in that they can still perform on even grounds with endgame players even if they're still struggling/learning on their jobs.


    Also, such a trade-off might also significantly cut down the boredom for endgame players on low-level content since they are now forced to play optimally with their whole kits at all times, but that's just me.
    (0)
    Last edited by Intellion; 03-21-2021 at 06:10 PM.

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Intellion View Post
    Now this may not relate to the current discussion at hand, but am I the only one who actually likes that "consequence?"
    After all, I've noticed that this very community also likes complaining that "most endgame players suck at their jobs."
    The problem here is you're trying to expect Savage-level efficiency from players that may not even want to play at Savage-level efficiency. I have no desire to run any current Savage content, because I recognize my skills are not up to the challenge. I'm perfectly capable of handling normal/story mode content. Such a nerf would mean all synced content I get placed in will lead to me being more hindrance than help, in content that does not otherwise require that level of skill from at-level players.

    For better or worse, the majority of the game only asks that you have an average level of competency. Most content does not require players to be fully optimized. This is by design. Asking devs to make changes such as these is against their intended design for the game. It boils down to "I don't like how you made your game, can you change it to satisfy me personally?"

    Don't get me wrong. I fully understand the sentiment of simply wanting more to do, wanting a bit more "action" in low level content, the satisfaction of seeing your full kit in use and knowing you're contributing fully. But, the answer is simply to run the content that gives you that satisfaction; there's plenty of it. If you're an end-game player bored of running low level content, just stop running low level content.
    (7)