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  1. #11
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hasrat View Post

    The result is basically that, in low level duties, you're required to play your job much closer to perfectly, just to match up with a mediocre low level player. And a mediocre high level player will quickly find themselves to be dragging the group down.

    Now this may not relate to the current discussion at hand, but am I the only one who actually likes that "consequence?"
    After all, I've noticed that this very community also likes complaining that "most endgame players suck at their jobs."

    Personally, I would actually love a system like that: Endgame players retain access to their whole kits even after level-sync, but due to various nerfs across the board for balancing reasons, said endgame players are also required to play their jobs well in synced content, or else get outperformed by even a mediocre low-level player. That way, the endgame player is actually forced to learn how to play their jobs properly to avoid dragging the group down (I mean, a certain level of competence should be expected from endgame players), while low-level players are given leeway in that they can still perform on even grounds with endgame players even if they're still struggling/learning on their jobs.


    Also, such a trade-off might also significantly cut down the boredom for endgame players on low-level content since they are now forced to play optimally with their whole kits at all times, but that's just me.
    (0)
    Last edited by Intellion; 03-21-2021 at 06:10 PM.