the consistency thing is what i meant when i said wait til its finished to judge, people are only getting a taste of the art design and they have to realize its part of the bigger picture, whether they like it or not.While I actually quite like most of these weapons and I have said this once before back when the Ifrit weapons were first released, I think it bares repeating:
The biggest problem most people have with these weapons (I believe) isn't their style, but the internal world consistency - or lack there of. Every Final Fantasy game from I to XIII-2 has had it's own look and feel, but there was something each game (and, for that matter, every AAA game every produced) has had, internal consistency. It's an artistic style that dictates the rules that a world operates upon. The fact of the matter is, to many people - myself included - the world of FFXIV does not fit with the artistic style of the Ifrit and, to a lesser extent, GC and Garuda weapons have taken on.
Ramsey posted pictures of Cloud and Titus as counter-examples, but in a way, they are perfect examples of what is bothering many people. Cloud's giant sword had a very heavy, industrial feel to it that perfectly matched the oppressive industrial tone of the game. Meanwhile, Titus' sword made out of water has a sleek, fanciful feel that reflects the fanciful feel of the world.
There is absolutely nothing wrong with these weapons, or those dropped by Ifrit and Garuda. The problem is in their relationship with the current world. Erozea has a very feudal feel to it. The cities - particularly Limsa and Ul'dah - are artistically very realistic, while the environments feel like something you could really find outside your front door depending on where you live.
Personally, I think these weapons are a huge step forward. They have a style that reflects an Imperial influence while retaining traces of a fantasy feel. It also bares mentioning that when 2.0 hits, and the art style of the game likely shifts from the events in the 7th Umbral Era the that Ifrit and Garuda style weapons will likely fit in much better (those crystal landforms in the PDF in particular).
This this and this, don't agree with your last part thoughWhile I actually quite like most of these weapons and I have said this once before back when the Ifrit weapons were first released, I think it bares repeating:
The biggest problem most people have with these weapons (I believe) isn't their style, but the internal world consistency - or lack there of. Every Final Fantasy game from I to XIII-2 has had it's own look and feel, but there was something each game (and, for that matter, every AAA game every produced) has had, internal consistency. It's an artistic style that dictates the rules that a world operates upon. The fact of the matter is, to many people - myself included - the world of FFXIV does not fit with the artistic style of the Ifrit and, to a lesser extent, GC and Garuda weapons have taken on.
Ramsey posted pictures of Cloud and Titus as counter-examples, but in a way, they are perfect examples of what is bothering many people. Cloud's giant sword had a very heavy, industrial feel to it that perfectly matched the oppressive industrial tone of the game. Meanwhile, Titus' sword made out of water has a sleek, fanciful feel that reflects the fanciful feel of the world.
There is absolutely nothing wrong with these weapons, or those dropped by Ifrit and Garuda. The problem is in their relationship with the current world. Erozea has a very feudal feel to it. The cities - particularly Limsa and Ul'dah - are artistically very realistic, while the environments feel like something you could really find outside your front door depending on where you live.
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that stems from the fact the this world seems potentially so much more diverse and has more depth than the offline worldsWhile I actually quite like most of these weapons and I have said this once before back when the Ifrit weapons were first released, I think it bares repeating:
The biggest problem most people have with these weapons (I believe) isn't their style, but the internal world consistency - or lack there of. Every Final Fantasy game from I to XIII-2 has had it's own look and feel, but there was something each game (and, for that matter, every AAA game every produced) has had, internal consistency. It's an artistic style that dictates the rules that a world operates upon. The fact of the matter is, to many people - myself included - the world of FFXIV does not fit with the artistic style of the Ifrit and, to a lesser extent, GC and Garuda weapons have taken on.
Ramsey posted pictures of Cloud and Titus as counter-examples, but in a way, they are perfect examples of what is bothering many people. Cloud's giant sword had a very heavy, industrial feel to it that perfectly matched the oppressive industrial tone of the game. Meanwhile, Titus' sword made out of water has a sleek, fanciful feel that reflects the fanciful feel of the world.
There is absolutely nothing wrong with these weapons, or those dropped by Ifrit and Garuda. The problem is in their relationship with the current world. Erozea has a very feudal feel to it. The cities - particularly Limsa and Ul'dah - are artistically very realistic, while the environments feel like something you could really find outside your front door depending on where you live.
Personally, I think these weapons are a huge step forward. They have a style that reflects an Imperial influence while retaining traces of a fantasy feel. It also bares mentioning that when 2.0 hits, and the art style of the game likely shifts from the events in the 7th Umbral Era the that Ifrit and Garuda style weapons will likely fit in much better (those crystal landforms in the PDF in particular).
Form Pirate to Steam Punk... these places EXIST... and their style of weapons and armor need to coexist
The WORLD of FFVII or FFX or FFXII had specific themes... Hydaelyn doesn't... and I don't know that it should
I know, right... Waka Kicked "Soccer" balls at enemies
You guys want some FF12 in on this too
Thats a Bomb... but it's a weapon...
I think you hit the nail on the head, mostly. The fence gate on a stick and the glowing bricks of LNC and PUG I think would look ridiculous in any world. But the main problem is more the drastic change in art direction, than the art direction itself.While I actually quite like most of these weapons and I have said this once before back when the Ifrit weapons were first released, I think it bares repeating:
The biggest problem most people have with these weapons (I believe) isn't their style, but the internal world consistency - or lack there of. Every Final Fantasy game from I to XIII-2 has had it's own look and feel, but there was something each game (and, for that matter, every AAA game every produced) has had, internal consistency. It's an artistic style that dictates the rules that a world operates upon. The fact of the matter is, to many people - myself included - the world of FFXIV does not fit with the artistic style of the Ifrit and, to a lesser extent, GC and Garuda weapons have taken on.
Ramsey posted pictures of Cloud and Titus as counter-examples, but in a way, they are perfect examples of what is bothering many people. Cloud's giant sword had a very heavy, industrial feel to it that perfectly matched the oppressive industrial tone of the game. Meanwhile, Titus' sword made out of water has a sleek, fanciful feel that reflects the fanciful feel of the world.
There is absolutely nothing wrong with these weapons, or those dropped by Ifrit and Garuda. The problem is in their relationship with the current world. Erozea has a very feudal feel to it. The cities - particularly Limsa and Ul'dah - are artistically very realistic, while the environments feel like something you could really find outside your front door depending on where you live.
Personally, I think these weapons are a huge step forward. They have a style that reflects an Imperial influence while retaining traces of a fantasy feel. It also bares mentioning that when 2.0 hits, and the art style of the game likely shifts from the events in the 7th Umbral Era the that Ifrit and Garuda style weapons will likely fit in much better (those crystal landforms in the PDF in particular).
Stop piggybacking on someone else's point.....
I contend that too much realism is unrealistic....
Sense realism seems to be the counterargument:
In the real world... there is no particular art style to weaponry... all types exist... and in MANY cases, they dont all fit in with each other or share the same style....
Hydaelyn is a large, expansive, dynamic world with many nomadic races all intermingling...
It wouldn't bother me that all the weapons wouldn't share some common theme....
Certain things will be out of place because certain races, certain people, certain events.. in fact.. the point of the entire story is an out of place adventure
I'm glad they're throwing a bone to us crafters. The weapons are super sexy imo.
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