




How DARE players play with others in an MMORPG!
On a more serious note, get over yourself.
Nobody has any issue with that, but if by using a group you get to literally cut in line and push back people you were there before you then I stand by the term abuse because being in a group does not equal an emergency to justify literally cutting to the front of the line and thus pushing people who could have been waiting longer further back.
If it was justified I wouldn’t use the term abuse.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
It just depends on the queue. If you have a 2-player group of a healer and a DPS and the queue only needs a DPS, that group would be bypassed by a solo queueing DPS that queues in later than the group.Nobody has any issue with that, but if by using a group you get to literally cut in line and push back people you were there before you then I stand by the term abuse because being in a group does not equal an emergency to justify literally cutting to the front of the line and thus pushing people who could have been waiting longer further back.
If it was justified I wouldn’t use the term abuse.
If it's not justified, then the game would've forced solo queueing. Instead, it's justified because the queue can form groups as fast as it can, and that benefits everyone in the queue in the big picture.





Except it's not abuse. It's the system working as intended by forming groups in an orderly fashion and getting everyone what they need.Nobody has any issue with that, but if by using a group you get to literally cut in line and push back people you were there before you then I stand by the term abuse because being in a group does not equal an emergency to justify literally cutting to the front of the line and thus pushing people who could have been waiting longer further back.
If it was justified I wouldn’t use the term abuse.
No one is cutting in line.Nobody has any issue with that, but if by using a group you get to literally cut in line and push back people you were there before you then I stand by the term abuse because being in a group does not equal an emergency to justify literally cutting to the front of the line and thus pushing people who could have been waiting longer further back.
If it was justified I wouldn’t use the term abuse.
Every role has its separate priority waiting list. When a group has someone reach #1 on the list for their role, they're next to go. Because they're a group that queued together, they go together. SE isn't going to split up a group of friends.
It's only abuse if that player who reached #1 first then ditched the group as soon as they got in the instance.
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