If they limit the number of characters that can be created per world and make every house personal, eventually they will add enough houses for people who want housing. That's one way of solving the supply problem.The real problem is SE doesn't have enough housing for everyone who wants one. You can take away all the houses from everyone. Like EVERYONE. All personal and FC houses gone and then SE reopens the wards under the same rules as there are now - and there STILL won't be enough housing for everyone who wants one.
Edit: For example - take the FC I am in. Take our FC house, all our members (minus any alts) and we could easily take over a little more than 2 full wards just for us (that's 1 FC house and the rest all personals). We most certainly are not the only FC who would take that many wards just for us and many more FCs who could take far more wards with just one FC house and the rest personals. Multiply that by all the FCs out there. There just isn't enough housing for everyone under SEs current system. So while yes those people and/or FCs that have a half/full ward to themselves is something else, taking all that away still won't fix the fundamental problem of the current housing system.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!




They're not talking about how many characters per world an individual can make, but about how many characters the world will support.
Hard limit the number of characters that can exist there in the first place so no areas a population super out of proportion with what housing can support.



I agree in theory (edit) that this needs to be a thing, however SE would also need to add more servers on the NA data centers at least (and have needed to for quite a while IMO). For example, NA has 24 worlds and JP has 31. According to Lucky Bancho, NA also has on average double the amount of characters on each server (I'm not counting Balmung as that world is WAY higher than that) as JP has on their servers.They're not talking about how many characters per world an individual can make, but about how many characters the world will support.
Hard limit the number of characters that can exist there in the first place so no areas a population super out of proportion with what housing can support.
Right now every world has 5,760 housing plots (4 housing districts, 24 wards, 60 houses per ward). Add 24 for Ishgard and that brings it up to 7,200 total houses per server. JP servers have more players on their worlds than that right now and NA has roughly double of JP on each server (some a bit less - some way more like Balmung). Until SE adds more servers and completely lock existing servers to new characters to be created or transferred (that in and of itself is bad business when people join to play with their established friends) OR make housing completely unlimited either through wards and/or instance housing (with real houses and not apartments) the housing problem will always exist.
Last edited by Arillyn; 03-24-2021 at 01:12 AM.
Of course SE needs to add more servers. With the cross world and cross data center features, they are making it easier for people to play with friends without having to be on the same server.I agree in theory (edit) that this needs to be a thing, however SE would also need to add more servers on the NA data centers at least (and have needed to for quite a while IMO). For example, NA has 24 worlds and JP has 31. According to Lucky Bancho, NA also has on average double the amount of characters on each server (I'm not counting Balmung as that world is WAY higher than that) as JP has on their servers.
Right now every world has 5,760 housing plots (4 housing districts, 24 wards, 60 houses per ward). Add 24 for Ishgard and that brings it up to 7,200 total houses per server. JP servers have more players on their worlds than that right now and NA has roughly double of JP on each server (some a bit less - some way more like Balmung). Until SE adds more servers and completely lock existing servers to new characters to be created or transferred (that in and of itself is bad business when people join to play with their established friends) OR make housing completely unlimited either through wards and/or instance housing (with real houses and not apartments) the housing problem will always exist.
Locking a server is not a bad practice if you think you can sustain/grow a population. It's the responsible thing to do so you don't have long wait times to enter every time there is a rush of people playing. It also helps within the world as you can determine how many zone instances you need to account for people flooding a particular zone for whatever reason.
Not locking a server (and not adding servers), assuming a sustainable growth in population is just bad. And if there is a massive decrease in population, then server merges would be the answer to that.
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