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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    The idea behind the 'tank' is to ensure that the party as a whole does not get hurt. This usually involves two key things:
    Hate management
    Damage mitigation

    (It is not safe for a tank that can hold hate but gets knocked out with one shot ; ; or one that can never get hurt but never holds hate either ^.^;. So those are the main things that can be played with


    -- Holds hate, gets hit, but shrugs it off (PLD, WAR)
    -- Holds hate, avoids getting hit (Ninja! O.o)
    -- Holds hate, monster can not hit (O.o? Some kind of tank that can constantly freeze/paralyze/stun a monster?)

    -- Does not hold hate, but makes everyone else shrug off damage (Super WHM without -1000000 enmity)
    -- Does not hold hate, but gives everyone perfect dodge/etc (Ninja-ga? o.o)
    -- Does not hold hate, but stops monster from being able to hurt anyone (Super RDM/Enfeebler galore)



    We have room for more ways to ensure the party as a whole does not get hurt badly while attacking big mean mobs. It would be interesting to see some more of these dynamics.

    At the moment, I do know it is possible to have some 'unusual' 'tanks' besides PLD and WAR but it does not seem to happy much (or is very good?)
    (0)

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I love more tanks, i would also love more healers, while not an issue in endgame content, its a big issue in EXP PT's when majority of time you cant get a healer.

    I dont like how WAR is the tank for everything right now, PLD is pretty much useless.
    (1)

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