Rewards are 'elitist'. The value of a reward comes from its rarity. The ideal reward is one that is easy enough for you to get, but difficult enough that none of your friends have it (yet). That difficulty could translate into time, skill, gil, and so on. Should you feel entitled to these rewards for no effort? No.

If you're going to be participating in something skill driven, you should definitely have tools to check how you are improving. This is why PvP games often give you access to replays and stats so that you can gauge your performance. If you're going to be participating in optional content geared at a higher difficulty setting, you should have that information made available to you.

Actually, perhaps that's the solution. They should introduce an Elitist Allagan Node NPC who follows you around, offering optional tips on how to improve, if you're interested. There can be different personality settings which lets you adjust how friendly/strict it is. ("Cause of death: Standing in blue fire. Tip: Did you know? Not all fire is friendly. Moving out of the orange AoE circles increases your chances of survival, fragile mortal. Your APM on this pull was: 26. Were you sleeping?")