Quote Originally Posted by Ralph2449 View Post
The amount of entitlement, belief that casuals are terribad and you are skilled is so great in just that sentence of yours.

Thanks for proving my point i guess xD
Actually, the thing he is pointing out is the technical debt from having the game run for so long. Think about it: Every time they add content and do a new expansion, they redesign the game systems to keep it fresh and mothball the last expansion. Sure, if you are only one expansion in, the last expansions content isn't too hard to manage, but then you go to the third, and now there are two historic sets of content that need retooling. Then you go to the fourth, the fifth, etc.

It is absolutely predictable that the content before the current expansion would no longer serve the purpose of teaching people their jobs. The content is literally no better than a training dummy that offers no hints, and often the dummies don't have enough HP to go through a full rotation.

The only way they can fix the "learn the job" part is to simplify the dps jobs down and have the learning tools be a component of the job itself. Bard and Ninja are horrible to level jump because they lack some of these tools, or they are built into quests that accompany them. The jobs that have the best learning tools are the fixed rotation jobs (think Samurai, Dragoon, Blackmage, Warrior, Redmage, etc). The other problem is that they merged aesthetics with mechanics on the jobs: Yoshi P. even said he would never made the weapons a component of the class itself. There's no reason a bard couldn't use a handgun, or a warrior couldn't opt for a shield and sword.

This is also why I think SE might have a hard time with adding learning tools to savage in-game. I had other ideas for what they could try, but it has to be something that can work with what is already there and easily thrown in, like a learning mode that can reveal the zones a boss targets with an ability. Or hints on what the ability does when the party wipes.